sauce1977
sauce1977
sauce1977

I keep thinking why these companies keep releasing products that are nowhere near finished, and require a heap of patches to get working.

Solid work on detailing this guy.

They're past the point of just brushing things off. Like everyone else retorted.

The thing that always got super-stale for me with traditional RPGs was the face-off screens.

Reminds me of that quote from Weekend at Bernie's (always used to think it was a quote from Clerks for some reason) ...

Since I'm nearing middle age, and stunning graphics were what was marketed with games probably in the NES era, but definitely the 16-bit era ...

Got sucked in ... watched the video from start to finish. OG Xbox days ... good times.

My guess is that I've probably sunk similar numbers into actual gameplay, but it's hard to estimate, due to the fallacy of having the WB mod tool count for gameplay.

I mess around with maps on World Builder, and it counts them as hours played for Civ 5. Problem is, I often leave the mod running, with the map loaded, while I sleep or do other things in-between.

For as bad as the developer situation was with that game, they produced a gem in L.A. Noire. Loved the way the story played between the cases.

GTASA, Civ 5, Fallout 3, Saints Row 2

Finally got home ... this site is awesome. Much appreciated.

I agree, not all hyper-realism is worth emulation.

Actually no, I haven't played this version. I don't want to mislead you, as I'm going largely off what has been written about the new game in reviews.

In the court of the interbutts, as I have experienced, it's the opposite, as you are guilty as shit until proven guilty anyway.

That would be neat ... similar to GTA 5's pre-planning on various heists in that game, taking the time to pick a crew, do some early leg-work to secure the extra dependencies on the focus of the attack, things like that .... definitely more fleshing out of the process of 'hacking,' beyond its magical button-holding or

It seems like CoD has largely relegated itself to a short and superficial single player campaign, in favor of slapping the title and the new mechanics, levels, and everything else onto another multiplayer-almost-totally experience. To the point that people wonder why they include a solitary campaign/offline mode at

It's more a question of showing vs. telling, which the latter seems to be a crutch for developers with regard to moving a story along ...

If the desire is to be able to hack more stuff in Watch Dogs universe, then the devs should probably implement multiple layers of firewalls with hackable net-connected things.

It's just a good bet to get some loose and somewhat arbitrary data like the box office ratio, because the last thing any of them in Hollywood are good at doing is prognostication at future sales potential. A lot of companies hold off on the cost outlay from DVD/Blu Ray, Netflix/Redbox, merchandise, but mostly