sarty
Sarty
sarty

They didn’t jump ship. They didn’t invest in the developer, they invested in Divinity: Original Sin and walked away with their share of the profits, that deal is now done. Perhaps the developer doesn’t want to use investors again this time around.

They had investors for the first one, what they earned from the Kickstarter was just a boost at the end in order to reach completion. Those investors likely took a large portion of the profits.

I believe they had investors in addition to the kickstarter, those investors may have taken a large cut of the profits.

Original Sin was very good, but didn’t the developer say they didn’t plan on using crowdsourcing again in the future?

The same can be said about Starcraft 2. Developers, Blizzard included, used to include campaigns for all their factions right in the base game. The length of time here just means we’ve waited 5 years for what used to be available at launch, that puts Starcraft 2 worse off than Fates IMO.

The second and third campaigns for both games contain different characters/units with different maps/missions, different storylines that still tie in with each other, and are available at a reduced price.

As much as I love the world map Fire Emblems, I’m looking forward to playing one with a little more tension again.

Yeah, can you imagine the backlash if a company like Blizzard did this? Oh wait, they did and nothing happened.

3rd frame of the top image reminds me so much of Sinanju from Gundam Unicorn.

How is the appearance of the children explained in this one? Is there another time warp involved like in Awakening?

Kaio-crap!

The only thing I would disagree with here is the Herb Collecting. Witcher 3 drew me into “playing” my character more than any game I can remember in a long time, especially during monster hunting sequences. I absolutely loved looking for clues, reading up on the type of monster I was about to fight based on those

Well that’s the thing, it is a really big feature for a lot of other people. This same article over on PCGamer has a comment from someone saying they always auto-resolve their Total War battles and just focus on the world map.

But that’s not what I’m talking about. There is no diplomacy in 40k lore, there is no trade. Those are significant features of the Total War formula. So I would hope that any 40k game they make would not be a Total War game because it would require them to either cut features to fit the universe, or shoehorn features

40k doesn’t really work with the Total War formula. Not just from a battle perspective mind you, but an economic one. The world map is a very big part of the Total War games, including trade and diplomacy. There are alliances in Warhammer Fantasy, so those mechanics still work. No such thing exists in 40k, all

I was glad he mentioned that they were working on impact, because that was definitely a noticeable issue for me.

American football is the opposite of baseball, in that it is boring to go to the stadium but great fun to watch from the couch. Baseball is dreadful to watch on tv, but it is a lot of fun to go to the stadium. At least that’s my take on them. Personally, I don’t think either of them match up to hockey, and I couldn’t

Notice how all the other top 8 players waiting off to the side, as well as the tournament organizer, are clapping and cheering after the actual win? None of them viewed it as unsportsmanlike.

I love the research into control scheme turn radius effects.

It’s absurd to imply that you know what would have happened had the malfunction not occurred.