sanmansan
sanmansan
sanmansan

Cuts should *ALWAYS* start from the top. If something is going wrong, it’s *ALWAYS* the CEO’s fault. Their job is literally to anticipate problems and stop them before they happen. So if something is going wrong, the CEO has failed spectacularly at their job. They should be the first to go. After all, the reason that

Maybe a computer-knower can tell me if I’m wrong, but does this maybe have something to do with the super fast data transfer from the SSD on the PS5? Like, the PS5 is pulling data straight from the disk at times & can get away with less RAM as a result, but because PC setups vary so wildly they’re suggesting you have

You know, I was kind of with you a while. You had some bold takes, not all I agreed with, but I do think Troy Baker is a huge phoney and I do not understand all the love and praise that man gets, he has the range of a CW character, and his entire persona is just fake. Unpopular opinion, as noted by the angry comments

As a gamer who spent $80 ($155 in 2023 monies) on Chrono Trigger in 1995. Please no. Games are way more expensive to make, even remakes are way more expensive to make. It’s not a remaster, it was a full on remake. The price of everything has gone up on everything except gaming.

It’d be great if people would stop complaining about this and simply wait until the price inevitably drops if they have an issue with it.

Not if David Zaslav has anything to say about it. We’ll probably find out later this week that the show has been pre-emptively cancelled, all original copies burned and defecated upon, and that Pedro Pascal has been banished to Antarctica.

It’s nice to see that Video Games are still the safety school of failed would be filmmakers.

Everyone forgets about Castlevania.

I remember watching Malcolm in the Middle as a kid, and one of the kids was furiously button mashing a Gameboy. I don’t think it was a very effective technique, since the Gameboy didn’t have a cartridge.

With sound effects from Atari games. 

The quintessential and ubiquitous videogame scene is where there’s a kid button mashing away like a crazy person, on a game where that makes no sense, with a gamepad for a different console that’s 3 generations behind the one they’re playing on.

I’m stating facts and my opinion. Unlike you and others I’m not pretending I represent others. There’s seems to be many accusations from other replies where their replies represent the “majority” or the “many”. In my post did not I even imply that I represent the view of others unlike you.

Not really since the 360, Microsoft has used proprietary storage mediums, while Sony since the PS3 (other than the Vita) had used open standards.

Did you say Xbox will out sell everything else again?? You know that Xbox has never been the top selling console of any generation. Even it’s most successful console, the 360, was last place. It’s not due to games or prices. It’s due to Microsoft have terrible marketing outside of English speaking countries. It's like

You know that developers get paid millions of dollars to put their games on PS+ (or Gamepass for that matter) right?

I know there’s comments like “hey we’re in a digital age blah blah” I agree with you the no disc drive situation. Purely on the fact that there are a lot of games you can’t even get digitally due to being delisted. New releases? I’m happy to wait until they reduce in several months or go to Games Pass but I would need

Yeah. While I opted for Series X’s over the Series S, the latter has always felt like a console that should have exceptionally broad appeal, partly (mostly?) because of GamePass.

I suspect that on the PS5 Returnal takes heavy advantage of the insanely fast storage and the GPU’s direct access to the SSD. While an NVMe SSD in a PC gets close, the SSD in the PS5 is still faster. To mimic the insanely fast SSD of the PS5 the game is loading more assets into RAM instead. The DirectStorage API in

Yeah, that was a good time for EA titles. Its sad that Dantes Inferno flopped because its actually a really great game and id be all over it if they ever remastered it or made a sequel.

Yeah and the beginning of the PS360 era EA was willing to take risks that's why they were willing to develop games like Mirror's Edge and Dead Space. I think it was after the failure of one these "risks" (Dante's Inferno) that EA took the Activision model and just relied on established IPs. EA was hyping up Dante's