Friend codes on the switch.
Friend codes on the switch.
Well that’s a relief. I wanted to work at GameStop until I heard about their COL program. Now it’s sounding like an option again.
It was actually an NPC that saved me. I was playing Fire Emblem Awakening on hard mode, and four maxed out cavaliers and a paladin came towards my army’s left flank. I hadn’t seen them and the only person standing between them and my healers was Lon’qu, my unmounted swordsman with low health. He was pretty much at…
Starting my game all over again on Fire Emblem: Awakening, after I accidentally deleted my hard mode file right before the final level.
I agree with this list, except I would have switched Halo and Halo 4's places.
Awww. Nice!
Shadow of the Colossus might possibly be the best game of all time. I thought the simple gameplay weaved itself into the story really well. There was no “ludonarrative dissonance” (I think that’s what it’s called when a game’s story doesn’t match with its gameplay). When you were holding onto the back of a colossus,…
Despite Splinter Cell not being a first-person game, I thought it was really good at making you feel like you were inhabiting a real space, and making you think about how you were going to navigate that space. I think the first three Splinter Cell’s are great examples of how the best games are all about moving through…
That’s super interesting! I’ve wondered how intelligent I really want AI to be, too. I think in some games like Halo, I’d want the AI to stay where it’s at, but a difficulty in games like the original Ghost Recon and Rainbow Six where the AI is super smart might actually be really fun (if almost impossible to beat).
I think the Uncharted series, especially 4, is a great example of enemies who move and coordinate intelligently without saying what they’re doing out loud very often.