If you want Last of Us, play Last of Us. If you want Mario, play Mario. I can think of one way where spoken Dialogue would make Mario better. The entire development theory is based upon the concept of fun and the joy of movement.
*sniffs tea*
I don't think the misogyny he's referring to is that Jack is abusive though. He means that the Wendy he wrote had more agency than the cowering movie-Wendy; Kubrick reduced an interesting woman into a helpless victim type.
I love prequels, I do. But I love them only when they're done right - as in, they feel like a prequel.
Take MGS3, for example. The action takes place much, much earlier than previous MGS games, and you can feel it every step of the way. The stealth is focused much more on crude survival and hunting methods, you have…
I'm not sure if you realize this, but a lot of times much of the information an author comes up with for a story isn't even included therein; it's created for the purposes of internal consistency. It helps mightily to know the system one is referring to and falling back on, especially if it's complex. It's not about…