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I may have had my share of grumbles about the game as a whole, but BioShock Infinite's soundtrack was never less than a thrill. What other game this year covered such a wide range, from spiritual hymns to Beach Boys a cappella to maddening, thrumming combat music? Composer Gary Schyman outdid his work on previous

^ win

This one seems pretty straightforward, right? Not quite. It's easy enough for console and PC gamers: just make sure your saves are there. You don't necessarily need the download of the game itself on your hard drives, but you'll need the memory of your save files there.

Keeeee-rist. Gimme. Handsome Jack is awesome... and evil... and evilly awesome.

Another example: The units we've been testing mess with the audio that comes from the cable box, and are currently only able to output surround sound if you dig into the menus and tick off a "Surround Sound (BETA)" option. Otherwise, it downmixes your cable's 5.1 surround to stereo. My boss Stephen Totilo likes to

You can actually purchase most or all of the unlocks (appearance customization, inventory/cargo space, speeder piloting, races, etc) for your individual characters from other players without ever paying a dime using in-game currency. You can even buy your weekly Flashpoint and Warzone passes from other players.

I

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I've been using the Flower Dynamic Theme for years now. Best Theme I've seen. I think it was with a Flower + Soundtrack Bundle?

Agreed. The final several levels would be impossible without taking advantage of squad mechanics and combos.

I agree. I enjoyed this game immensely. I don't understand, or care, why people heap so much hate on it. Many of the people I see/saw on the Steam forums hating on it had barely more than an hour played (if any at all). It's a shame. The squad mechanics were tight and the setting was perfect.

When everyone else picked up GTA V, I decided to finally get around to playing Sleeping Dogs. While I think I was one of only a handful of people who actually finished GTA 4 100%, I decided to hold off on GTA V for a bit.

That game was great. I'd nearly forgotten about it.

This is actually one of my favorite GTA games. I always liked that the in game cut-scenes held to the GTA box-art style.

Somewhat shamefully, I own it for DS, PSP, and iOS. The 'Drug Wars' style subgame was indeed one of it's most compelling features. Oddly I also got a great deal of enjoyment out of the hot-wiring

Steam, at least for the Alpha. At release you can get a DRM-free version if you wish.

I believe the latter you're referring to is the Aireal system, developed by Disney Research.

In the second video there appears to be a subtle breathing motion added. It seems to be an option you can turn on or off in the tech demo?

... or I completely imagined it due to the detail of the illusion itself.

Yes but, that's exactly what he says in that video. Well, amidst the f-bombs. "Don't like it, avoid it."

"The oddest side effect I experienced also came from the hit boxes in the game. Basically, the closest I could get to Alyx before running into her hit box was at around two feet away. But as I stopped as if I had hit her physically, my brain interpreted the signal as, 'Oh, if you ran into her, you must be super