saluk
saluk
saluk

Did you give the monster a try? I played as the monster and had a similar experience - the teams just destroyed me every time.

Those cliches came from somewhere. What are you expecting, some new weird relationship problem? There is nothing new under the sun.

See, I'm the opposite. I always go for the best looking game that I can stand to play. Yes I DO want the highest AA option, thanks. Yes I DO want the ultra phsyx particle setting. No really I do, game, I know it will affect performance :)

They should actually organize it like a real project, and use it as a breeding ground for new ideas. Have them do 2-4 week hackathon sprint events like doublefine's amnesia fortnight, give everyone a chance (and a motivation) to explore things outside their normal skillset and share in what other people's jobs are

Two main problems. The first is that the player has some ability to inject their own viewpoints onto whatever your game is trying to say. If you try to say too much or too hard, the players refusal to go along can weaken the theme considerably. The second is that often the gameplay and cutscene portions of the game

Two main problems. The first is that the player has some ability to inject their own viewpoints onto whatever your game is trying to say. If you try to say too much or too hard, the players refusal to go along can weaken the theme considerably. The second is that often the gameplay and cutscene portions of the game

I'm just going to ignore curators for now. Love most of the other changes, but even if that were working better I'm not to hot on it.

I have to agree with this. When a "soft no" is a "yes" that's not a soft no.

In general yes, in the case where someone is may be catfishing you it's yet another red flag. People who aren't so online are much more likely to want to meet in person.

I'm all for better refunds, though crappy refund policy is not really anything new with games. It's been going on since at least the 80s. (I wasn't around before then...)

There are some great "VNs" on pc - but most of them are actually VNs rather than adventure games with some VN style presentation.

Came here to say this. It has been a while since mgs2 though.

Of course they are entitled. They are entitled because they have grown up as sony fans and are used to getting basically the best treatment by everybody. They may be spoiled, but that's because they have been treated really really well. It really stands out when they are brushed off to the side, and companies that do

Survey's cost money. Of course they used the survey results to inform decisions about what to do. Since we only can see the survey questions and not how people answered them, we don't know what signals were sent. For instance, the mortar probably got high marks, hence it's return; while fire barrels likely got low

*Reads headline*

It's not about beating games "fast" it's about playing them more efficiently. If you are always moving from this game to that game, every time you come back it takes time to get into it again. By focusing on actually completing them, you give them MORE attention and potentially get more out of the experience. I've

Considering a game finished at end credits shouldn't be equated to just playing a game in order to see the story and the end credits. If you are a normal or hard setting player, you can still consider the end credits the completion metric. Beating a game on easy just doesn't feel like an accomplishment to me. It's not

So what? If you were making a console game, and you had the choice between the look you are trying for @ 30Hz; and cutting corners on that style to tick the 60Hz box, which choice would you make? And, having made the choice for style over speed; would you then advertise the flaws of your decision, or would you talk

If they knew 3 weeks ago they should have canceled 3 weeks ago. That is enough time for people to get most of their money back on reservations and the like.

1) Lemmings didn't "die". Just because there haven't been many new updates doesn't mean something is dead. Not to mention, games like MouseCraft which are inspired by its mechanics are not uncommon. From Mario vs Donkey Kong, to Pikmin, to 100s of app rip-offs of the idea, it's not at all a dead mechanic. Even Angry