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What good is further compression going to do to the texture assets, which are already compressed as good as image data can be? The massive size is due to the megatexturing, every surface pixel (texel to be more specific) is mapped to specific image data so it really adds up, and you can't do much more compression on

Since none of us have seen the wording of these NDA's or contracts, none of us can really comment one way or another. Most jobs actually have a lot of wiggle room in what is considered part of the company and what isn't. Moreover, John wasn't working on Oculus as a side project. He made a few points of input when the

To be fair, some of Carmack's input did shape some of the Oculus early design. This is all well documented on the web.

Of course there is some truth to this. Enough truth to build a plausible case - which is exactly the point. The issue at hand isn't really whether Oculus has financially benefited from ZeniMax without just compensation; the issue at hand for ZeniMax is whether they can cast enough doubt to make a case. In my view,

Actually no, there are quite a few things about this that are different from oculus design. Better, who knows, but not an exact copy by any means. Wireless, no sphere, attachment to gun controller, adjustable hardware ipd (we've been hounding the oculus guys about this one forever) and twice the sensors; at first

It's really simple. Games provide a fantasy world where something can be really really difficult, and make you feel frustrated and angered - while also giving you the situation to deal with those emotions and overcome them. This is something that is hard to find in the real world. When something is frustrating or

This won't kill Facebook. I doubt it will even hurt them much. It's just going to slow things down and be annoying. Frivolous lawsuits are never a good thing. It's just money on both sides being flushed down the drain for no reason.

His contributions had nothing to do with zenimax, beyond the code for Doom 3 BFG. When Zenimax wanted a cut for that, the code was removed from doom, and none of that was used in the existing oculus code. Carmack left because zenimax didn't want to do vr stuff.

TL;DR - Addict says "I'm not really addicted. I can stop whenever I want to, and you know, I don't even like it!"

"I've not played the sequal, I've not finished the first one yet. But the main point I agree with is the negative reinforcement to curiosity."

The tentpoles of the story are great, the path it takes is very uneven, the songs are very catchy but not as ingrained as classic Disney, but the songwriting is a step up from tangled. The animation is lovely, and the characters are all very unique though we don't get a very deep look at any of them. Depending on what

Totally 16-bit. Especially if you open it up to all the great more off-beat titles that didn't get translated. From rich first person games like Shin Megami, to odd dating/rpg hybrids like tokimeki memorial, there is enough here besides the obvious greats like ff6/chrono trigger to recommend it for quality and

ME3 for me was a failure long before I got to the end. Both gameplay and storywise it was extremely lazy and forgetable. Every moment was either "hey, remember how cool this moment in the first game was?" or "you know that moment in the first game you liked? let's just forget about it now" The whole game felt a chore.

Chrono Trigger.

Your GPU ain't the bottleneck.

I really hate that description of the friendzone, because it really only speaks to one form of the friend zone - the "hmm I like this girl so I'm going to try to be their friend as a play" - and says nothing about the other form of friendzone - the one where you are genuinely friends with a lot of people and over time

I really hate that description of the friendzone, because it really only speaks to one form of the friend zone - the "hmm I like this girl so I'm going to try to be their friend as a play" - and says nothing about the other form of friendzone - the one where you are genuinely friends with a lot of people and over time

Of course not. You may be able to upgrade an existing pc for 200$ (less than a ps4); or buy a pc for ~800 which performs a bit better than a ps4 (and does all of the things a pc can do, such as offer the wide variety of quality free or very cheap games available, and non-gaming). If you buy a lot of games, the pc will

Dang. I was kind of hoping sony would push the vr envelope a bit more. The stats make it seem very much like a rift copycat. It's a bit better than DK1, and not quite the level of DK2. Of course it's still a prototype, but with so many years of experience making screens and headsets you would think Sony would be

The problem with the above scenario: 1 guy against 3 opponents with superior cover is a tactically unsound situation. We have been conditioned to expect to be able to assault superior forces in superior terrain. Smarter AI will work, but it will need to even the odds in other ways. You have to design the game from the