sadisticsparkle
Sole
sadisticsparkle

I'm not sure how you could do a pacifist run first since finding the
blueprints and everything else would be incredibly difficult.

Oh, yeah, if you're doing a lot of reloading you're missing some chances to go crazy with powers. Getting out of a sticky situation is probably one of the parts I enjoy the most.

I have no idea! I'll look at the credits later. :)

Both, in this case, because it's a huge release. FWIW, most localizations-with-subtitles are done in Neutral Spanish. Voice over work usually is Spain Spanish, because they watch everything dubbed (unlike LatAm, where subtitles are far more common).

Actually, the LatAm localizations are Neutral Spanish. Broadly speaking, most of Latin American dialects share a few features that contrast with Spain Spanish (the use of ustedes instead of vosotros and certain phonetic variants). However, they're very distinct, so for translations, we use Neutral Spanish which a

Oh, good to know about the optional dungeons!

DA2 is by far the most interesting game of the franchise. It has a lot of very, very interesting ideas done very, very poorly.

They do care about their Save The World Plot - the problem is that plot is only actually revealed at the end. Which is why Trespasser is so much better as an ending - that's the ending to the actual plot of the game. Corypheus is mostly a foil to Solas and you only realize that post-credits.

People have already replied to you why the Chrono Trigger situation is different. I think that what I'd like to see is an actual different ending - that is, that instead of choosing who fights the last battle or who dies in it, your decisions impact whether or not there's a battle at all.

DA has a more consistent tone. There's no clash between gritty space opera and Star Trek romp, because the themes are pretty much the same from game to game and Thedas remains the worst.

TBH, as somebody from one the involved countries, it's going to be terrible no matter what.

It's not only hard to do on a programming level, so to speak, but it's also hard in terms of writing. How do you write a story that has multiple decisions that lead to multiple endings that also makes sense thematically, has no plot holes and good character development?

Solas is not my romance of choice in DA:I, but it makes sense people fawn over it. It's delighfully tragic and awful.

IT doesn't seem to have been much. (I'm in Chapter 8 or 9).

TBF, I'd say Bioware does more 'potentially multiple epilogues' rather than actually vastly different endings.

It works so well with the series' themes and ideas.

I'm playing FFXV. So far, my opinion aligns with most people's - enjoyable cast, entertaining combat, the storytelling's mess.

Cerberus, not the ending, is ME's true fatal flaw.

It's for your own good! There might be countries more suited to your tastes!

Nnnnot really. Becherovka is downright sweet compared to Fernet.