sab-ca-old
SAB-CA
sab-ca-old

@Dragzonox: It's been a while since I looked, so this might have changes somewhat.

-Slightly Abridged-

Remember everyone, they're not panties, they're bloomers.

@Paul Soth: Yeah, let's hope that costume will possibly be hidden as her alternative outfit. Older Sakura crossed with Hayate from Rival Scools FTW! XD

@EldonTLH: Dodonpachi is included as a (I believe full retail) release among the trailers from this years TGS games. You can even download the trailer from the 360 Marketplace if you have a japanese account.

@SAB-CA: ...GRIMLOCK! Gah, how did I spell THAT wrong...

YES! I have GH III, and most DL songs aren't for me. But The Touch and DARE.... the Movie's Opening... Wow. I would surely buy those.

@Number41: Hopefully, they'll either shift their weight dynamically, or Microsoft will realize that we'd want to be able to make these characters reflect the "casual" side of our personality as well.

@Razgriz1: Oh, but the rough art from so long ago shows avatars dressed up as Ninjas, Samurai, some guy with an Incredibles logo(super hero!)on his shirt, and some other weird stuff! XD

@VSpeck: They added a LOT of frames. Or where there are no new frames, there is more detail put into each frame. Like note in Roberts Ranbu super, you can see his pants legs flex and fold as he kicks. Or note how smooth and full of detail Athena's Shining Crystal Bit is, with her hair lifting into the air smoothly.

@00000000: It is quite impressive. In some ways, the character sprites almost look more detailed than the portrait art they use for "you win" screens... It's quite impressive!

Man, why are modern day gamers so threatened by "big head characters"? We played RPGs for YEARS with SD characters, and had no problem with it. We play Mario, with his huge head and round body, and don't complain. We remember the best of games like the Alexkidd series, or Adventure Island, all with characters more

@Pentex: I just wanna see how they handle Clark, if he makes it. I'm actually getting used to the new Ralf, as before, him being a skinny punching guy made the inclusion of Shen Woo feel odd. Now they seem to appeal to 2 different styles of players, moreso than before...

@15sunrises: Unless it's different in person, SFIV seems to have barely any REAL cloth deformation going on also, where as in XII, cloth bounces and stretches and srunches up with each movement.

@cmykvsrgb: You're buggin! ^_^ There have been legal issues with some of SNK's characters, after they went Bankrupt, but never with Capcom.

We would'a either never gotten this game a few years back, or would have had to pay 20-40 dollars for it. Now we get to pay 10 dollars for it, get some bonus features we didn't have the option for before (leaderboards and achievements), no need for shelf space, and OPTIONAL additional parts are sold to us for a small

That's the great things about games. Companies offer us items, you get to make choices.

Eh, from the pure gamer side of things, I simply heard this news and said "SWEET! Protoman as a playable character, with new abilities and skills (to this specific game), plus the rush items get a makeover to make them applicable to him? Cool!"

@cphoenix: But They've DONE that with Mega Man. And that's the sad part. The 2 PSP games (Powered up and Maverick Hunter X) sold horribly. But perhaps this way of making 9, low cost / high potential profit, will make more people desire things like Powered Up and X, and maybe those games will get re-releases/sequels on

.... Look at the Samurai Showdown product page.