ryoshi-old
ryoshi
ryoshi-old

@ToastyUterus: Okay, let's play a little thought-experiment here: let's say, just for a moment, you're off in some combat zone in the Middle East. You've been there for several months, and the people around you working with you are more than your friends - they're the closest thing you have to family this far from

Gah, don't do that to me! I was happily scrolling down the page, then BAM! screenshot of XP AntiSpyware 2009. Come on, guys, put a warning up or something before you do that - I worked in IT at a college a year or two ago, and just after seeing that I'm afraid I'll have nightmares of when it started messing with

People got pissed at Activision for using the No Russian mission to generate controversy and hype, and now people here are blaming this general and GameStop instead of EA? This isn't even a big deal, it's a pretty reasonable compromise.

@Shagittarius: Metal Gear Solid does a lot to blur the line between the player and the character and breaks the fourth wall pretty often in clever ways. I'd say it was pretty pioneering in that respect.

@Pojodin: Nah, dude, you're right. The fact that this list is in a permanently dynamic state - being changed from one developer to the next - makes it less of a "list of the best games of all times" and more of a running dialogue on what makes a game historic. It is a really neat idea, and far better than the

@Xiados: I'm generally in the same boat, but this is less of a "list" and more of an ongoing, evolving project - it's pretty cool to see what games manage to knock other games off the list in the eyes of the developers.

@SadAstronaut: I think SMB3 has been on there in the past.

@pat_j_mclean: Yes, except this isn't getting "pulled off of shelves". There are like five or six GameStops affected by this, tops - they don't go around setting up a franchise in each base, you know. It's a matter of taste and GameStop is trying to show some respect for armed sources members who are the most likely

Only gamers, when presented with this very reasonable reaction, could say stuff like "As if gamestop needed more reasons for gamers to hate them," and "this is ridiculous". Sure guys, yeah, not carrying the game in the 0.01% of GameStops that might catch the most flak for it is totally insane and overreacting, of

I would kill for one of those headbands.

So....if I'm gonna blow 1350 on a champion, do I go with Veigar or Singed? Help me out here, Kotaku.

@mrClint: Fairies already CAN be gritty and dark - the White Wolf roleplaying game Changeling is all about people who have been kidnapped from the fae for reasons completely alien to the mortal human mind. Or how about the strategy game Fairy Meat, where your characters are all bloodthirsty fairies trying to kill

Keiji, stop doomsaying and make Mega Man Legends 3 already, for the love of god.

@sandorasbox: The developers have already "planned for something like that" by allowing the player to do it in the first place. They have crafted their narrative around interactivity in the first place, allowing the player to take on the part of a character (or characters). So what if the character they create acts

@Lusitania: _ My dad's name is Art, so I see it capitalized all the time.

@sandorasbox: I understand the point, but I still think it's a non-issue - the kind of person who is skipping all of the cutscenes isn't particularly interested in the deeper meaning or interpretation of the work, anyways. And "the narrative" as presented by the developer doesn't change - everyone's game disc holds

@Faren22: That strip is awesome - for a while I had it as my desktop just to drill it into my brain.

@JoeBushido: No kidding - we even had an entire fucking article here on Kotaku about how we should all just shut the hell up and let the old man have his old man opinions in peace. Who the fuck cares, the man already said he doesn't know the medium well enough to judge it, can we stop beating this dead horse already?

@sandorasbox: People do the exact same thing with literally every other form of art ever, it's the entire concept behind the "death of the Author/Artist". The fact that two gamers can walk away from the same game with wildly different experiences and emotions is really only aesthetically different than two critics