ryan-buck
If I'm not Ryan, I'm lyin'
ryan-buck

Surprisingly, my experience in Starfield has been pretty free of bugs. There’s one quirk when navigating menus, where back button presses don’t always register. That’s the only one I can really even think of, and it’s pretty tame. I am looking forward to the quality of life updates though. There’s absolutely room for

Wasn’t that also the case in Breath of the Wild?

They should at least give a DLC that gives you the last two heart pieces (or the appropriate amount of stamina) because in the main game you can’t max both and this bothers my OCD.

I ignored these until I started spending more time in highly dangerous environments. There was one planet in particular that was so cold and had such a corrosive atmosphere that I was frostbitten and covered in burns halfway through my mission. I limped through that one (literally, as that’s one of the injuries you

My favorite version of E is the one bricked up in the Montresor estate catacombs.

Funneling public money to dorks who spend all day idling diesel trucks in order to mint chuck E cheese tokens is psychotic. A better society would annihilate bitcoin miners with an orbital laser.

This is why I laugh and ignore ERCOT everytime they send out notices to “help conserve electricity”. Hey Abbot, KICK THE MINERS OUT OF THE STATE and stop giving them free money. Oh not to mention when they do use electricity, they pay 3x less per kilowatt than the rest of us. Bunch of leeches they are

In a roleplaying game where you are supposed to be able to project a wide variety of character types and player fantasies onto the PC protagonist, there are two realistic options for good results - either provide a broad range of voices for the player to choose from, or don’t provide voices at all.

I feel like the protagonist of an RPG should only be voiced if you want to insist on specific things about the character. Like it’s reasonable to voice Geralt because that character exists before we get our hands on him and we only want the player to be able to insist about certain things about him. Making the

I absolutely prefer voiced protagonists, but Bethesda generally has bad dialog writing, and it feels even more pronounced when it’s voiced. I think the negative reaction to FO4 was partly the generic gamergate misogyny, but mostly people who had skimmed over the mediocre dialog in previous Bethesda games sitting and

If we go by his following appearances (the end of Civil War, both Avengers: Infinity War and Endgame, then Falcon & the Winter Soldier), there isn’t really anything in any of those to play at him being a double agent.

As somewhat of a denfense

Does he still sign those contracts? Because if he did, crossing those lines out doesn’t mean squat unless these were just drafts that were changed after the input.

I don’t know why, but I keep forgetting that the recall ability exists, so I rarely use it. I definitely need to experiment with it more. 

Jackson’s statements come at an unfortunate time for Marvel Studios, which is currently under fire for using artificial intelligence to create the opening credits for Secret Invasion instead of, you know, actual artists. It’s far too easy to imagine the studio being more than willing to replace actors with

You’ll find rocks. But one planet has a secret stash of space porn. Happy hunting!

Setting up a resource extraction outpost on an otherwise barren planet is surprisingly a step up from some of the other recent space games I’ve played that had barren planets...where you could basically take screenshots and scan things and not much else.

What if instead of a dozen bespoke locations, the open world sci-fi RPG was scattered across hundreds of lifeless rocks filled with the same old stuff.

Having flashbacks of getting high and thoroughly enjoying the oddly tedious yet satisfying aspect of Mass Effect 2's planet mining.

It was important to Skyrim/Oblivion that not all of their dungeons have a distinct purpose. If you’re just exploring randomly and stumble across the cave, you don’t know if that cave just has some bandits and random generic loot, or a big sidequest, or is something more unique and handcrafted. That not knowing adds a