ryan-buck
If I'm not Ryan, I'm lyin'
ryan-buck

In a roleplaying game where you are supposed to be able to project a wide variety of character types and player fantasies onto the PC protagonist, there are two realistic options for good results - either provide a broad range of voices for the player to choose from, or don’t provide voices at all.

I feel like the protagonist of an RPG should only be voiced if you want to insist on specific things about the character. Like it’s reasonable to voice Geralt because that character exists before we get our hands on him and we only want the player to be able to insist about certain things about him. Making the

I absolutely prefer voiced protagonists, but Bethesda generally has bad dialog writing, and it feels even more pronounced when it’s voiced. I think the negative reaction to FO4 was partly the generic gamergate misogyny, but mostly people who had skimmed over the mediocre dialog in previous Bethesda games sitting and

If we go by his following appearances (the end of Civil War, both Avengers: Infinity War and Endgame, then Falcon & the Winter Soldier), there isn’t really anything in any of those to play at him being a double agent.

As somewhat of a denfense

Does he still sign those contracts? Because if he did, crossing those lines out doesn’t mean squat unless these were just drafts that were changed after the input.

I don’t know why, but I keep forgetting that the recall ability exists, so I rarely use it. I definitely need to experiment with it more. 

Jackson’s statements come at an unfortunate time for Marvel Studios, which is currently under fire for using artificial intelligence to create the opening credits for Secret Invasion instead of, you know, actual artists. It’s far too easy to imagine the studio being more than willing to replace actors with

You’ll find rocks. But one planet has a secret stash of space porn. Happy hunting!

Setting up a resource extraction outpost on an otherwise barren planet is surprisingly a step up from some of the other recent space games I’ve played that had barren planets...where you could basically take screenshots and scan things and not much else.

What if instead of a dozen bespoke locations, the open world sci-fi RPG was scattered across hundreds of lifeless rocks filled with the same old stuff.

Having flashbacks of getting high and thoroughly enjoying the oddly tedious yet satisfying aspect of Mass Effect 2's planet mining.

Alternate Headline: “El Muerte es Muerte”

It was important to Skyrim/Oblivion that not all of their dungeons have a distinct purpose. If you’re just exploring randomly and stumble across the cave, you don’t know if that cave just has some bandits and random generic loot, or a big sidequest, or is something more unique and handcrafted. That not knowing adds a

I want a colosseum style fight, with tigers in there. 

Dear Universe: Please have both of them hit each other in the face at the exact same time and never get up again.

Just make it to the death. Whoever loses, everyone else wins. What a couple of doofuses.

Tbf it is in dev time.

Who could have seen this coming?

I just really hope we see an increased level cap. I was loving the game until I hit the arbitrary cap at level 50 without enough points to reach the final unlocks in any of the trees. I tend to play 1 character until I exhaust the game so I’m stuck in an incomplete game until they give me more levels to earn.