I hate to break it to you, Ian, but Waluigi IS in Smash already, as seen around 1:55 of this video:
I hate to break it to you, Ian, but Waluigi IS in Smash already, as seen around 1:55 of this video:
They better not botch the Lucky Hit arc.
Agreed. Not to mention, I don't actually think she would want to be BP. We know she's willing and able to fight, but her true love is science and her home is the lab. No way she would give all that up when there are others who both want the title and are better suited towards it.
Maybe it's one of those cases where a script was commissioned but they haven't done anything since?
The video in the article shows him just hitting her like any normal enemy. Didn’t notice anything with the windows during that fight. She appears to be pretty fast though. Not sure I’d have the patience to beat her while playing on a keyboard.
Curse of Darkness was by far my favorite of the 3D Castlevanias.
I didn't know who most of the guest stars were the first time Scooby Doo featured celebrities, but I still liked the episodes. Kids don't care if they haven't heard of the guest.
I feel like it’s a waste of time to ask if he’ll be in a Sam Raimi movie. He should’ve been asked, “Who are you playing in Dr. Strange?”
“I didn’t cheat on you. My koala peed on me.”
If you’re trying to determine whether a game is open world or not, it has some bearing. Locking off segments of a game’s narrative and completing them sequentially doesn’t necessarily mean the game’s environment has to be locked off. If I’m in a large space full of stuff and there’s a box within a box within a box…
Doug would be fun to play as if his moveset had him turning into all his imagined personas.
I just want to play as the big nose from Double Dare! Is that too much to ask?
It could be the average weight of the child it's abducting.
Can’t believe you just whatever-ed Drifblim murdering a child for a slight stat boost.
“Making it ‘open world,’ which is a strange thought since Metroid has always been pretty much wide open and gated solely by which upgrades you’ve unlocked, wouldn’t enhance that and would actually hinder it.”
I would argue that the games were never linear, given that sequence breaking is such a big deal in the series. And that if the games had a freedom of exploration, you wouldn't have large swaths of the map gated behind finding a powerup.
I can get behind that. Prime is the FPS spinoff series. Make an open world Metroid, but let it be its own spinoff.
I can’t speak to the linearity of the Prime games as a whole (I beat the first one, didn’t get far in the second one, and never started the third one), but there’s a difference between narrative linearity and explorative linearity. While open world games generally have the former, the whole conceit is that they don’t…
Shabaab is talking about how open world games will cordon you off to one small area at the beginning before giving you access to the game’s entire explorable area. Right off the bat, Breath of the Wild, Horizon Zero Dawn, and Cyberpunk 2077 come to mind. All three examples limit the player to a small area at first…
Aw, that stinks. Hope their stuff going forward is better.