Sad thing is Origin’s customer service was for years far better to Steam’s in that you could get an answer in hours, with an actual phone call, and not some lottery of support tickets maybe answered in a couple of days if lucky.
Sad thing is Origin’s customer service was for years far better to Steam’s in that you could get an answer in hours, with an actual phone call, and not some lottery of support tickets maybe answered in a couple of days if lucky.
The problem wasn’t the story though. It was the repetitive gameplay—do you like fighting robots, because holy shit do you fight a lot of robots— and the fact that the actual combat felt like shit.
It just feels like a game where unless you’re crazy for the MCU, this probably isn’t the game for you.
Honestly, I just want to play the games. I’m not a console or PC loyalist. Microsoft understands people like me and wants to make their games as accessible as possible to a wide audience.
I feel like they haven’t known what they’re doing since Halo 4. The franchise just got out from under them.
It’s the laziest way to make a franchise game these days. Get some recognizable characters to fight a bunch of repetitive goons and have the player grind up a skills tree like a brain dead zombie.
I could be wrong but it seems like yet another “games as a service” attempt like the Avengers game. Even when playing it pops up with “Robin has joined this session” from what I saw of the gameplay.
The whole 1984 angle and having all of this response prepared in advance really put a sour taste in my mouth. Trying to create this weird public discourse and use your arguably easily-influenced fan base to try and get what you want is...I mean, it’s on brand but it’s really gross. The extremely public and…
It always amazes me not matter what nastiness a publisher does, there’s always at least one person that defends it (not you, but the person you replied to). “Guys, it’s not that bad.”
The ultimate edition is the same game. Giving it a different SKU doesn’t make it a different game. Especially not different than the digital deluxe edition that also came with the DLC.
I completely agree but mostly because MS made 343 specifically for Halo yet the majority of new hires were kids straight out of school. I totally support giving the younger crowd a chance but to put so many inexperienced people on such a big IP has been a huge mistake. Halo4 and 5 were god awful imo and not just…
Listen, I don’t want to come off as an asshole here. There’s no doubt in my mind that there are a ton of wonderful, immensely talented people at 343and I wish them nothing but the absolute best...but there’s no real nice way of saying this, so I’ll just say it...
343 was a mistake and MS should have let Halo go after…
Jesus christ somebody please fire the people in charge of naming their consoles.
I am seeing a lot of rose colored comments in this article. While Ono did a lot of things right, he did a lot of things wrong under his watch.
This is a hilarious example of over-compensation. Nooses and the wild west have a lot of relation. There’s no overt or covert racism in a cowboy character having a noose spray anymore than there is him having a wanted poster or any other wild west themed things. No one asked for this. No one asked for any of these…
Dude, really? Its been obvious from day one that ALL of Devolver’s conferences are meant to be a huge parody of these kinds of events in general.
By harassing a grieving friend for more information on something that has already been confirmed by others close to the deceased? Okay dude
You missed Andy Milonakis’s most recent tweet:
If game sales had stayed static to the 90s- this would be true.
Just to note, at $60, if a game sells one million units, then it’ll make almost $60 million in revenue. If a game sells 5 million units, that’s over $300 million, not counting Special Editions or DLC or micro-transactions.
Hot takes: Games were overpriced for much of their existence. Publishers have driven up the price of development, not the market. Developers — the actual people working on the games — are about as likely to benefit from the inevitable price hike as consumers are.