rosssmiller
rosssmiller
rosssmiller

This is what’s so frustrating about the “only sequels work” narrative. Of Pixar’s films since the start of the pandemic, the only ones that weren’t released directly to Disney Plus were Lightyear, Elemental, and Inside Out 2. Of those, only Lightyear didn’t hit, which is kinda-sorta a sequel to the Toy Story movies,

I do think that directors and critics tend to get a little hoity toity about the “classics,” and how important it is that everybody see them to understand the medium. That being said, how do you know that these movies don’t speak to you when you’ve never sat down to watch them and never intend to?

They’ve said that they are splitting Part 2 into two seasons. I don’t think a whole season of the show set between the games would be very dramatically satisfying. Canonically, not a lot can happen.

I’m in a similar boat (was very good at Halo 3 on Xbox 360 but don’t do very well on MCC), and I think the competition is the major factor. EVERYBODY was playing Halo 3 back then, whereas the only people you encounter on MCC are fairly hardcore devotees, so the competition pool is a lot different. It’s still fun,

I think it should, right? I know when I do remote play I can still have the TV and audio receiver on and use my remote device as a controller there, too. It’s just cloning your screen to another device while you play the console.

They already did. If you go to the page now, it says you can’t buy it “separately,” because it’s part of the Master Collection.

They confirmed it’ll be 720p on the Series X and PS5, as well, so it’s essentially the same as playing the HD Collection in backwards compatibility on Series X. The Switch version is only 30fps though, which in the case of MGS2, is actually worse than it ran on the PS2.

The thing is though, if you’re going to call something the “Master Collection,” it suggests a degree of care went into it. Making sure that performance is solid is part of the job when it comes to porting, ESPECIALLY bringing software forward old software onto a modern platform. If they can’t do that or don’t care to

They’re currently only recapping like, 4 shows. It’s just a shame, given how strong the writing used to be, and the community that existed around it. Hardly anything similar exists now.

Seriously. I’m getting tired of 60-100 hours of open-world stuff that you could tell even the developers weren’t excited about. Give me more RE4-style games, where it’s a more reasonable length, but kicks ass all the way through and encourages me to replay it with more goodies.

I picked one up during the latest sale, and aside from emulation, I’ve found myself primarily playing things via Remote Play, which is phenomenal on the device, using most of these settings: https://www.reddit.com/r/SteamDeck/comments/x67pmk/how_to_get_the_best_remote_play_experience/

Those are licensing agreements for individual properties. This is a massive company permanently acquiring another massive company. They’re wildly different things.

When have Nintendo and Sony made $60+ billion acquisitions of other companies? The problem here isn’t exclusivity deals, it’s Microsoft permanently acquiring such a massive publisher.

Creatively? Yeah, I think so. Financially? Probably not.

A decade really isn’t that long in games these days. The Last of Us came out 10 years ago, and it’s an even bigger part of the zeitgeist now than it was then. The COD that released in 2013 was Ghosts, and the series hasn’t really evolved in any meaningful way since then, aside from Warzone.

Tell me when Sony tried to buy Marvel outright and own all of their properties permanently going forward. This isn’t the same thing.

You do have to backtrack to the house a few times, most notably after the greenhouse. It basically works the same way as the original Resident Evil did with the mansion: you spend most of your time there in the beginning, start to branch out into other areas like the “residence,” and then briefly go back to the

I don’t know, I felt like RE7 was pretty true to the original formula, just from a different perspective, and with the ability to free-aim rather than stand still and point up/down/straight ahead. It had similar amounts of backtracking, lots of puzzles/keys, limited inventory, etc. I hope they lean into that again

Obviously not every single disabled person has problems with Family Guy, but there is a sizable part of the community that thinks Seth MacFarlane is ableist, and makes particularly cruel jokes towards them. Again, I’m not judging either way, and I’m not disabled, I just know that that is A THING.

Actually, the disabled community has A LOT of beefs with Family Guy, and his character is a big one. Regardless of your feelings one way or another, I guarantee you that he’s been criticized and asked to apologize about the show quite a bit.