ronniebarzel
RonnieBarzel
ronniebarzel

Sure! I think it’s...4 and ‘Lost Legacy’?...coming to PC, right? Both are really good, and LL, shortish that it may be, is actually cool in a “proof of concept” way of how the series could go more open-world in the future.

They have a full on trailer now; this is actually going to come out.

I have no experience with this game — co-op shooters aren’t my thing — but I’m sad to read this. The developers seemed to be decent people, and lord knows the Alien/Aliens fanbase deserves a game every now and then that’s a) good, and b) a hit.

Have to admit: the crackling/tingling that comes with putting peroxide in my ear is actually kind of fun for those 5-10 minutes.

But Harvey Dent…can we trust him?

I agree with Katie about how the original nails the feeling of Midwest fall despite being shot in Pasadena and surrounding California. The production design — low-budget it was — was low-key brilliant.

You don’t want this heroin, Velvet. Get out of here!”

I’m all in favor of legal emulation, and appreciate what those who work in the “morally gray” areas have done for preservation, but in my not-a-lawyer reading, none of those four points you list actually apply to the case of Metroid Dread:

I did digitally, but haven’t had a chance to play it yet as I’m out of town w/o my Switch.

I do thank god for “pirates, emulators, modders and hackers.” Without them, I couldn’t play Eternal Darkness, Popeye or Gorf in the year 2021. Otherwise, they’re lost to time.

Maybe it’s because it followed the behemoth that was The Duke, but the Controller S was actually pretty sweet. (The repositioned black and white buttons did add a degree of difficulty to playing some pre-Controller S games where their positioning made their function make sense. Early Maddens, for example.)

Hyperkin even rolled out a second iteration of its Duke replica in a different color. (I want to say it was white, but there’s a very good chance I’m wrong on that.)

I enjoyed -- not loved -- FC 4 and 5, but I’m really intrigued by the idea of the series undergoing an “Assassin’s Creed: Origins”-type revamp.

I wonder if the differences in their structures -- narrow, point-to-point focused campaign vs. vast open-world maps filled with optional-but-not tchotchkes/tasks to do -- makes the former more palatable upon the release of the Xth game in the series.

I’m not sure what the exact process is to get out of Pending purgatory, but I hope the star I just gave you helps! (And I didn’t do it out of charity. Your post is the type I support and would like to see more of.)

Oooh, I’d love to see an adaptation of this done in an abstract style a la vintage UPA.

Loved the guy’s music, not sad at all that he’s dead.

That reminds me of this great tweet from Louis Peitzman:

That is a legitimately good point.

And there was really only one way he could celebrate the successful interview: