romancruz
Roman Cruz
romancruz

No, but as an executive producer, he has a say in the approval of design concepts. To say that he had no part of this is disingenuous, especially since he's known for approving shit designs.

Michael Bay really needs to be taken out of any design-approval process.

Nobody's complaining about their clothes at this point (except for me, and Leonardo's Sewer Samurai motif). Everybody's complaining about the goddamned lips and noses. Which look like Michael Bay's trolling us with the Annoying Orange. For reference:

Who said anything about pretty? The Turtles never looked "pretty". We're not asking for "pretty". We're asking for turtles. Those lip-mouth combos are not turtles. Give them frickin' beaks, like real turtles. or Ninja Turtles.

Well, allegedly Grant was also fucking up his galvanic skin response and digging into an open wound to throw the machine off. You could just handwave that it was a combination of these factors that got him past the machine.

Ah, but it was Spike's major boner for Buffy that drove him to regain his soul.

Yeah he does. I'm just pointing out that his haters are far more vocal than his actual fans.

Ward has too much blood on his hands

Agree with you except backing off the lovey-dovey crap. Instead, it should continue to grow and mutate, turning into a truly unhealthy obsession that is never, ever reciprocated with anything but disgust. Make him the evil, rapey stalker to Skye's heroine.

The "privatizing security" line is also a callback to Iron Man 2, where Tony ends his congressional hearing with the quite-Randian, "I've privatized world peace."

The man talking is John Bain. He's better known to the internet by a handful of online pseudonyms including "TotalBiscuit" and "The Cynical Brit," the names he goes by when broadcasting his reflections and criticisms of video games on YouTube. With more than 1.6 million subscribers on YouTube, he's not the most

More to the point, reviews coming in aren't that good. It's holding at 67% over at Rotten Tomates prior to release, which isn't a good sign.

I agree that full-on 60mph running is the much better choice, but I'm thinking more of a compromise. Plus, Shadow Warrior showed how you can still capture the feel of run-and-gun even with a sprint function.

I get that the "Mayhem" route's supposed to be a throwback to the classic run-and-gun ,Doom-era shooter model. I appreciate that. However, BJ needs to quick-step it a bit to truly get that dynamic combat that said retro shooters are known for. Maybe give him a sprint function that lasts longer than 10 seconds?

I don't even play modern military gunwanks anymore due to samey-brownness overload. I get my kicks these days from playing retro-type shooters like Hard Reset, or the reboots of Shadow Warrior and Rise of the Triad. Now those games were shooters.

No wonder they won't calm down, you're squeezing them too hard.

Yes, they never planned Avengers before 2008. Phase 1 though, was pretty much planned starting from The Incredible Hulk and onwards. And just because their first film had a relatively hard SF setting, that didn't stop them from ever having fantastical elements in their shared narrative. Or haven't you watched the

Huh, your period started? Sorry to hear about that. I never even said I disliked, let alone hate, the game. I'm just pointing out that we were expecting the next gen to uplift the baseline quality of these games, which translates to better ports to PC. That means higher resolution, higher poly-count. Instead, you're ge

As a PC gamer who lives off of console ports, the higher poly-count matters to me more than fancier physics (which my rig already does). Most ports to PC use the same meshes as the console build, even if they have better lighting, physics, and higher-res textures.

Trolling aside, you'd think that with the PS4' higher resources, they could've increased the polygon count on some of those things, especially that cut of salmon. I thought one of the first things this "next gen" would address would be an overall increase in quality for all 3D meshes.