robthebob11
robthebob11
robthebob11

To me, it really feels like they already told the story they wanted to tell with Season 1.

Season 2 was memorable enough, but in hindsight we really should have had a clean break from Season 1 characters, brought in new writers and have them tell their own original story. Same with Season 3.

Rather than attempting to

We’re talking specifically AAA big publisher singleplayer, and while you’re right that all of those great games came out recently, each of them was in development years ago, before the focus shifted more to “games as service” within the industry.

Singleplayer isn’t going away, but it is going to evolve into a more

RIP offline singleplayer gaming...at least on the AAA level.

I wish you — and by that I mean we — were the majority. Companies are much more interested in the multiplayer gamer these days because they’ll keep dipping into that pocketbook for skins, loot boxes, etc. to look cool in front of their friends, not to mention invest in DLC so they can play on the same maps as those

I’ll reply to myself to acknowledge that yes, that was a dumb question. Carry on.

Genuine question and I ask this out of appreciation for the style, myself, but is modern rockabilly still...well...modern? I was seeing it a fair bit in pop culture for a while and then it seemed to fade back into the dive bar ether sometime in the mid-2000s.

Here I go climbing towers again.

Seems like this is an issue worth talking about, perhaps in a followup article. How morally acceptable is it to enjoy the creation but fundamentally disagree with the creator or his/her other projects? Is the creation of hentai containing canonically underage characters something we should normalize by giving it a

Wholeheartedly agree about the felt absence of AI team customization. My guess is that Ubi just didn’t think it was worth the time and resources considering most players would focus on multiplayer and never (or rarely) see the AI team. I play exclusively singleplayer though and the team feels like a missed

Honest question: how culturally diverse is the Overwatch development team?

This and the recent Hanzo “Google Translate” issue make it seem like the creative team at Blizzard is primarily of one demographic trying their best to represent other cultures...and not quite getting there.

This feels like a symptom of fandom in general. Viewer who is missing something in their life (confidence, affection, companionship) sees a glimmer of that something in a show/book/game and latches onto that glimmer, enhancing it in their mind’s eye to the point where — to them — that one encouraging factor is what

Still waitin’ on that PC version, guys. Any day now.

Still waitin’ on that PC version, guys. Any day now.

Yeah, I’m right there with you. The vocals take otherwise epic music straight to cheese-ville.

One of the prime reasons I just can’t get into anime. Even in a fantasy environment, if the characters don’t at least act like real people do, how am I supposed to get invested in them?

This upsets me in a “Daddy and Mommy are panicking so I should be panicking too” sort of way.

A chapter at a time in between other games was the way to go for me. Even that way though, I eventually had to just step back after I realized I just wasn’t having fun and mostly just playing it because of the positive word-of-mouth. A person’s time is limited, and there are more than enough amazing games out there to

Having played through the first game and half-way through the second waiting for that “moment” in which the plot really took off, I feel that I can safely say that this just isn’t a series for everyone.

The two protagonists (Estelle and Joshua) are interesting and believable and for that the series well deserves its

Hey man, 20 Gil is 20 Gil.

This times a million. Games that respect my life and my time outside of the game instantly win points in my book.

Correct me if I’m wrong, but didn’t Zelda fandom take off more in the west than in Japan?