robinlavallee
Robin Lavallee
robinlavallee

Completely different game. Different story, different gameplay. The box cover doesn’t even match the content of the game (...). It uses the Wii Remote for pointing and the only motion were for combat if I remember right.

We also borrowed ideas from Super Mario Galaxy for the second player (helper that can point and

We do indeed have directors, they are usually called ‘Creative Director’. There are multiple leads on the different teams. Since we are all gamers at heart, a lot of opinions can be voiced.

Having worked directly on Prince of Persia Forgotten Sands - Wii, I just want to add that this was a project made full of motivated gamers and developers.

We even implemented an achievement system, while the Wii didn’t have any.

Maxime worked his ass so that they game would run at 60 FPS.

Some crazy level designer