They can share a drink with the people who survived the filming of The Battle of Helm’s Deep.
They can share a drink with the people who survived the filming of The Battle of Helm’s Deep.
Useless drivel.
My looter shooter of choice is scifi and totally not bullet sponge-y. It’s Warframe. Weird and frustrating at times but if anything, the enemies are mostly not bullet sponge-like. In fact, veterans often had to slow down their kill rate to let newbies in their team have something to shoot at so they don’t just stroll…
This. This is the mentality that leads us to game sequels that are just reskins and money grabs.
Captain Marvel was made with an unashamed feminist slant. BAA was never a feminist thing. It does showcased a strong female lead but the theme itself has no feminism touch. Calling BAA (a good movie in its own right) is the same as Captain Marvel is like calling Beverly Hills Cop is as progressive and black empowerment…
When you asked money from investors you do not tell them “it’s gonna make some profits”. No, you tell them how much is their return on investment. Meaning, they will judge your performance on how close you are on target. And a movie starring both Batman and Superman is expected to net at least a billion dollars. It…
The way the loot drop is very likely related to that. Going back to base to get a “roll” sounds like the engrams of Destiny except they tore that down when the lootbox fiasco blew up. But I don’t think removing the gambling aspect removed the content and stability. The whole thing really looks like they couldn’t get…
Because games are launched not to satisfy fans but to satisfy investors. All they wanted is the revenue for the financial report. Whether their customers are happy or not is irrelevant.
I can give you a simplified story on how we got here but first, you need to understand that companies like these do not live and die by the revenue or even net profits. They live and die by growth. Their stocks are publicly traded and the new people who bought the stocks are expecting to make a profit by selling them…
WoW is an entirely different model than “live service”. WoW belongs to the old, and practically extinct, subscription model. This model means there is a steady flow of income and often they’re fixed since the model offers long term subscriptions for a discount. So the developers more or less know how much they’ll be…
What I don’t like is how the fashion doesn’t appear to be consistent. The clothes they wear look like they could fit in Fallout universe, with that grunge-y, post-apocalyptic worker look. Then they add in some fancy head gears that doesn’t seem to serve a purpose or even some sort of style uniformity to show some…
How about the third option: some carb, not too much and not eliminated completely.
Even if there is something wrong with all of us... shouldn’t the game be made to cater to that? Like, in parts of Asia McDonalds cannot sell burgers that much because the people don’t prefer burgers. So they sold fried chicken to them. Imagine if McDonalds’ solution to this problem is yelling at the customers about…
Let’s give everything the hostage takers asked for! I’m sure this is the best strategy! They have innocent hostages for god’s sake!
Do you think that if Blizzard announced a kick ass Diablo 4 instead of that mobile game they’d still see the same layoffs?
LOL, no, there won’t be as many variables. The thing is, Bungie and BioWare really underestimated how much content is needed if you make a PvE game. Destiny could tie up player in PvP and they did good there. If the game is strictly PvE (like Warframe) then the player base will gobble up the content in a third of the…
Oh god, it’s so not closer to Warframe than to Destiny. The loot drop is not anywhere close to how WF works. It’s closer to Diablo, true.
Wait, what? Which business model of Destiny did Warframe adopt? Warframe lives and dies by Prime Access. Destiny lives and dies by DLCs. One is selling early access to in-game items and skipping the grind and exclusive cosmetics, the other is selling new features and game modes and story campaign.
I think he was trying to say that after the core mechanics, there is some sort of “goal” for players in playing the game. In Destiny it’s about getting the random godly gun, just like in The Division, just like in Diablo with gear drops. In Warframe it’s about acquiring new frames and new guns (and rivens) and trying…
As an old timey Warframe player, I think he said it right. Destiny did create the market. WF was barely a blip in the market and was considered very niche until Destiny made the concept of online co-op looter shooter mainstream. WF would have been less known if Destiny wasn’t around since there would have been less…