MOST of the sound track is completely original, though there are some tidbids hidden here and there:
MOST of the sound track is completely original, though there are some tidbids hidden here and there:
Unless your console is modded (via hardware or software mod), your console will not be “running code off of a USB stick”. Consoles do not operate like that.
There has never been a true softmod for the 360, so people are using hardware mods like JTAG or RGH
or news sites could just not make clickshit articles of “Is pewdiepies a nahtzee??”
In case you weren’t already aware, in the original Japanese game, you could scream into the the mic on P2's controller to kill them.... they didn’t bother to do anything to substitute this in the US ver :/
Why does Kotaku always have to spoil things in their article titles? This site has ruined so many things for me, and 90% of the time it’s not even me browsing the site but my boyfriend and something ends up spoilt for me. Come on guys.
Why is it whenever people on Kotaku write about sexuality depicting women in provocative pose they write as if they have such disdain for the female body and all its parts?
None of this touched on any issue or offered any good solutions for my gripes.
He never did that you stupid liar. Wishing someone homeless, you’re a monster.
Not agreeing with Social Justice courses and Feminism doesn’t make you alt-right either?
I doubt the author was referring to 8bpp. This is closer to SNES level anyways, which is 3-4 bit pallets if you want to get super technical.
GIF is not 8bit color, its an 8bit palette with the ability to use 24bit color range. Im well aware of the difference.
Sargon isn’t alt-right BTW
well 3rd time i mention it since you mentioned this is 3 places:
8bit consoles were not capable of 8bit color pallets. NES used 2 bit per pixel sprites (4 colors in an 8x8 area, one being always transparent so really 3), could select between 4 pallets (12 total on the screen), and 54 total colors (less than 6bit)
Its because Kotaku never knows what they are talking about
No way, this is easily a late SNES game or something nearly 32bit era in quality. What NES games have you seen that look remotely close to this?
See my other comment, 8bit consoles (referring to the CPU) are not capable of 8bit sprite information or even 8bit color. The GPUs are very simple. Not even 16bit consoles uses modes that could handle 8bit sprite information. Something as complex as a GIF would even struggle on 32bit consoles.
8bit consoles couldn’t even display 8bit color... NES for example could only do 3 colors and a transprancy in a single 8x8 tile, out of a selection of 4 palettes (total 12 on screen), with a total of 56 colors possible. thats 2bit sprite information and less than even 4bit color palette, and a 6bit color possibility.
Are you suggesting that Bioware/EA hired a bunch of interns/first timers or something for ME:A?
I don’t think you know what Quake looked like to make this kind of title in the article. Quake was a generation beyond this, the first fully polygonal & truly 3D fps. This is more like the not quite 3D FPS games from a generation before it, like Doom / Duke Nukem 3D, etc.
Well, if the power goes out, the Switch would just switch to battery mode like if you undocked it