richard-stronwal
richard-stronwal
richard-stronwal

Hey that’s super cool. Still doesn’t seem like a great message, but some other comments said no one actually managed to get a permadeath so maybe it is just supposed to simulate the /feeling/ of your mistakes accumulating and weighing you down, when in reality they aren’t? Or maybe it isn’t supposed to be so

A game about mental health where every mistake you make accumulates until you lose any progress you’ve made? Great message.

I wonder how many years it will be before South Korea no longer just annihilates everyone else at e-sports. Ten? Twenty? A hundred?

I just imagine what he would look like without it and decided I liked his character design better with it...

Case closed

Am I being racist for drawing this connection or does she also happen to be the most Japanese-looking character?

That last video gave me some nebulous feelings and now I don’t know what to do with them. So thanks for that.

Seems like most of the clips I’ve seen of folks dying has them running left or trying to stay in place, it’s way easier if you run right. If you run away from the lower bar then the amount of time you have to be airborne to avoid it increases, this not only puts you in greater danger of landing on it by accident

I was actually referencing Bohemia Rhapsody haha “Thunderbolts and lighting, very very frightening” etc. Not a great joke, I’ll admit. I was very tired when I made it.

That sound pretty frightening.

Another excellent example of children being treated like the property of their parents.

I’d watch this movie.

I’ve been playing a lot of Rimworld lately and I was literally just yesterday imagining a game pretty much exactly like to address some areas where Rimworld is lacking. Looks cool, but coincidences like this don’t help with my chronic mild-disassociation.

What the fuck.

Sure, I specifically said that it isn’t even likely to come up unless you actually try to kill a kid in the game. But the fact that other things also break immersion doesn’t change the fact that this does as well. I have like 6 immersion mods on my current game (for the record it does not include any that make

Partially. But as one-off explanation it wouldn’t solve the issue. Children being protected by the gods isn’t consistent with the game’s lore (or quests that involve dead children). The world of Elder Scrolls is otherwise brutal, where torture and death abound. The Gods are usually indifferent and callous to the lives

It isn’t about realism, it is about immersion. It is easy to suspend disbelief about magic or fantastic creatures, it is when the game breaks its own rules that immersion is broken. The game says they are ordinary children, so when they are not only unkillable but invulnerable, that breaks the narrative that the game

Skyhold Jarl’s son? That little prick deserves the axe. At the same time however I feel guilty that I can only adopt two children. What are these dope houses and all this wealth good for when children live in poverty? :(

Not being an Overwatch player, this whole time I though Hanzo hate was because he was too easy/cheap, like Bastion.

The more you know.

I just can’t feel any sense of tension with it on, which is the big draw when fights spiral out of control, the feeling that you may have bitten off more than you can chew. It makes it all the more satisfying when you come out of the fight on top.