rhainor-old
Rhainor
rhainor-old

Fucking tallscreen. TURN THE PHONE SIDEWAYS, PEOPLE. >:|

You've got it backwards; this game was originally announced long before Hawken was, and even if this game didn't exist, Hawken is still taking a lot of cues from the older BattleTech/MechWarrior stuff.

I am disappointed, but I'll still be playing it.

Khajit. Zero-cost Eye of Night, ftw. Generally use bows and katanas, light armor, and sneakysneaky.

Perhaps you missed the part where he said it was optional. You can get those same Galactic Readiness points via the single-player game, and the single-player game has more than enough of 'em to get the perfect ending. Co-op is just an extra way to get them.

BioWare has said that they had a completely separate team — in a completely separate studio, IIRC — working on the co-op. Nothing was taken from the Story mode's development to work on it.

A note on rebates: Choose your retailer carefully. Radio Shack, for example, generally doesn't do mail-in rebates, especially for phones — they're instant rebates instead, bringing the up-front cost down and keeping you from having to worry about those thrice-damned rebate forms.

Forza.

Yep. A lot of things translate the generic WebKit user agent as Safari, which IMHO is a bad thing when Opera, Chrome, and Android browsers are all based on WebKit as well.

Full-on newtonian spaceflight is not really feasible for a game. Most "space sim" games either go with "arcadey" airplane-like flight or "not-quite-newtonian" flight where space has a tiny bit of drag to it, for reasons of practicality.

The problem with Infinity is that, because it's so ambitious, there's a high chance of it never being finished; it'll take so long to even get to Beta stage (true beta, rather than gamma or delta that commonly gets called "public beta"), that new technology will have advanced what can theoretically be done with the

BP is a pretty different style of gameplay from Jumpgate. BP has nearly everything instanced, and (IIRC) uses an airplane-like "arcadey" physics model, Jumpgate is mostly persistent-world and uses not-quite-newtonian physics.

This. So much this.

Hi-5 for catfolk! =^_^=

Feathers may be more realistic, but they're not as cool. I say stick with the scales.

Except that the streaming and disc services have already been split into two separate charges — effectively, two separate bills.

They announced months ago that DS9 would be coming in October.

It's more ergonomic to have more frequently-used controls "up high". Yes, for some games (mainly shooters) the right stick is used as much as or more than the face buttons, but the right stick on the X360 controller is still higher up than the sticks on the DualShock.

The left stick is in the wrong place on the DualShock, and anyone who says different has been drinking Sony's kool-aid for too long.

They switched it around. Progress for each skill is tracked independently of other skills and of overall player progress. Use the skills you want, they'll level up; ignore the skills you don't want, they'll stay where they are.