reptic-old
Reptic
reptic-old

Yes! This means the Americans have bagged the Steel Diver launch game exclusive!....

@Turkeyslam: Really? Because the girl in the pic doesn't look Asian.

Yvonne Strahovski, huh? Let's hope she keeps the accent consistent, for Luke's sake.

Is it weird that I have an old pair of red and blue glasses lying around in my room and literally no idea where they're from? Well, I guess it's good to have for times like these. Colors are always a little washed out, but the effect isn't half bad.

@Octo1: Perhaps the touchpad on the back could act like R2 and L2 buttons?

@IPA: What if it's an all new Uncharted game, and not just a port? Better yet, what if its a really good Uncharted game? Would you still be adamant about not playing it just because it's on a handheld?

I have an honest question for all those who canceled their preorder and are instead waiting until after E3 when KI, LoZ, SF64, etc. comes out.

@Derangel: I completely agree. DS launch honestly only had one good game. And it was a Nintendo 64 port.

@Theon: It probably wouldn't be harsh on the servers, but there are some logistics to work out. Like what color are the teams represented by? Does a player get to pick the color, and if so, how do they avoid repeated colors. And how much resources has to go into making every property of that team (player characters,

@Theon: I was referring to the amount of variables the server needs to keep track of. The game was probably built with just two teams in mind, so they'd have to change their world server to accommodate dynamic team creation and all the factors that need to be kept track of with the teams. I'm not saying it would be

@ellf: Well, the Final Mixes are often based on the changes built into the international releases, so they may feel there's not enough new content to govern a release here. Also, the US audience for a re-release of this game is not sufficient enough right now, especially considering how the PSP is currently doing in

@Theon: That would be cool, but I don't think a game like this could handle that many factors, considering how nations would be spawned from all those people starting their own little groups.

@Koztah: I doubt that's the case, as it says in the article: "As you fight, you level up, unlock new weapons and upgrades."

@Koztah: That is, if you can switch to another side. There's a possibility that this game might just tell you to pick a side in the beginning, and then you're stuck with it for the rest of the game.

@Koztah: That could work, but it would still cause a different balance issue. If, say, the battles for territories in this game are fought through 16 v 16 team deathmatches (not that I actually know), then the team with the better bonuses (i.e. the less populated one) would probably always win. Sure, in the grand

This persistent online world seems interesting, but the problem with games like this is that they're never balanced. One side always ends up having more people, and pretty soon new players won't bother with the losing side because, you know, who wants to lose. Eventually the whole map is painted blue or red, and the

@AikenIdin: I agree with sleet01. The farther you go back in time, the less distance people were able to travel, and the more divisions people often made. The US is a younger country than the UK, so this explains it. Also, I live in Florida, and while we're not as divisive, we definitely have our stereotypes for the

@Sir Cabbage Hands: I spent more time on that site than I would like to admit. Thanks.