Sounds like they’re preying on FOMO and it’s a shitty look for them.
Sounds like they’re preying on FOMO and it’s a shitty look for them.
Is the ‘limited production’ a sign it’ll be digitally delisted or simply that physical copies will be short-lived? Why is Nintendo taking this approach to some of the biggest titles in their library?
Okay, if G4 is being brought back from beyond the beyond, a couple of suggestions:
There are actually some good long-form gaming documentaries on Youtube. SummoningSalt’s speedrun histories come to mind, 20-60 minutes of strats and records. Then there’s stuff like Scruffy’s 40-minute vid on Abzu’s music, complete with a composer interview, RGME’s nearly three hours (and counting) on Super Nintendo…
For my money, there’s nobody in the intervening 6 years who has stepped in to fill the weirdly subversive, genuinely funny, and wickedly sharp shoes of X-play...so I’ll be tuning in (if tuning is the thing I need to do to watch it). If this new G4 can capture that spirit, I’ll certainly be happy.
But that means it’s probably going online, an ecosystem already bloated with gaming content. Whatever the case, we’ll learn more as we near 2021.
Agreed, though I think there is something to be said about that historical landscape in the metatextual “modern” setting. It allowed for parallel narrative allegories between the dual settings of the games and the engagement in history by the audience for said games. They didn’t always nail it, if ever, but I…
They took a page from The Witcher 3 and turned them into huge, open-world maps full of question marks to explore. They’re fun, but I do kind of wish they’d return to smaller, more intimate character-driven stories like the first couple of games. The mechanics of the last two games are impressive, as is the scale, but…
So I quit after 3 because I felt like they lost their way. I loved the concept, but the story went off the rails and they abandoned the modern storyline. They always seem like they’re gonna right the ship, but how have other AC heads felt about the series these days?
I’m in the same camp. The modern part of the story was AS interesting as the historical stuff for me, at least until they jumped the shark and really leaned into the gods and aliens bullshit. Now the games are just generic historical fantasy games, which is par for the course in Ubisoft's attempts to make their games…
I held off on this series after Rogue, so I wasn’t aware that the stealth blade had really fallen off like it seems like it has. I’m definitely in the camp of fans of liking the older versions of the games, and I really miss the conspiracy laden puzzles in 2-3, but I know that is something that can’t really come back.
PvZ1 is still a great game. I still have it and play it frequently on my tablet.
Greed on the part of the players started this. When they opted to play “free” games with ads over $1 games, the developers switched over to where the money was.
I remember I was so hyped for PvZ2 cause I LOVED the first game. Downloaded it and was immediately super impressed with the nicer animations and the gameplay was as strong as ever.
The first game was amazing because you could just buy it and play it. I’ve tried PVZ2 a few times and hate it because of the “freemium” nonsense. I’d pay $15 for the whole game, but I’m not gonna support that nonsense.
Having worked for years in mobile gaming, I can tell you that EA has legions of data analysts and every one of their games is crammed with analytics monitoring your every action. They didn’t make this decision without knowing exactly who is playing this game, and it’s not you or people you would generally label as…
I miss when you could buy a mobile game and actually enjoy the experience. Angry birds 1, pvz1 is what comes to mind. Too bad greed got in the way
PvZ2 already has plants leveling up outside of levels. You have to grind/buy seeds to level up your Peashooters or whatever.
I read elsewhere that this has unnecessary pay to win elements. With plants "leveling" up outside of each level. Stupid mobile gouging
The characters in 13 spend most of the game on the run from the military, which results in a constant sense of forward momentum. This means there's no side quests and very little time spent in towns, but that doesn't really make the game any more or less linear. Every Final Fantasy is linear, you just notice it more…