remyporter
Remy Porter
remyporter

I mean, a complete disregard for continuity is sorta Doctor Who’s stock-in-trade, but that’s on the big idea stuff- where Gallifrey is, how Daleks work, where do Cybermen come from, etc. The Doctor’s feelings on violence range from “never” to “here, have a rocket launcher” to “I’ll fucking shoot you myself”.

I mean, that’s the sort of production thing that’s just bound to happen with a long running show of this sort. And honestly, the sharp break could have been a nice reset, if they stuck the landing more consistently.

I’m sure that there are budget problems, and I definitely think part of the problem is that they’re trying to keep the production value looking good while struggling with that- there’s a lot of location shooting, for example. Even that reused Dalek cloning tank shot, clearly they spent the money and decided to get as

To me, it feels like they’re rushing on set, all the time, and that makes me think that there’s no plan. There have been episodes where they’ve clearly missed coverage and they piece it together in the editing room. I mean, hell, for that group-hug sequence, they clearly never shot a master. So all they could do is

It’s such a basic trope! HOW DO YOU MESS IT UP? Possessed guy goes into the room, gets bathed in green light, and the Dalek says, “This has been MY project.” CUT. AND THE SCENE ENDS THERE. You cut to the next scene. NEXT SCENE.

I’d rather keep Jodie and ditch everyone working behind the camera instead. There are just so many mistakes, poor choices, clearly rushed filming, and I’m starting to think that they sometimes just let the actors make up their blocking instead of directing them.

Now playing

Earlier this year was the first annual Small Media File Festival (https://smallfile.ca/), which would have gone gaga for this (though they only wanted five minute movies).

While not in genre, Ted Lasso is one of my characters for this year. Boundless optimism, endless compassion, Ted Lasso is “What if we remade Major League, but the coach is Mr. Rogers?” Oh, it is on topic, because at one point he gives everyone on the team a book to read. To the team captain, he gives “A Wrinkle in

Okay, once again, putting this out into the world: see that mustache he’s got when he’s playing Moff Gideon? You know what I see? I see the only person who could be our next Gomez Addams. He’s the only person who could capture what made Raul Julia’s great, but also add his own spin onto it so that we wouldn’t even be

So, one thing I don’t understand is why this hasn’t become a genre. It’s such a cheap style of game to make; you could churn it out as a more-or-less asset-flip walking sim with a core logic puzzle.

I’m actually going to go against the idea that Raised By Wolves was “looking absolutely gorgeous”. There were interesting visual ideas, and they were lit well, but the visual palette was so drab. And I understand that’s part of the intent, but give me a little saturation, for the love of god.

It’s not a real D&D movie if three of the players all make a troubled loner who sits in the shadows and doesn’t interact with the rest of the party, the player with the rogue decides this means “kleptomaniac” and constantly tries to steal things, and the person playing the wizard didn’t bother to learn the rules.

Okay, I don’t know anything about the Craig Banyon novels, but Shane Black doing an urban-fantasy noir? I’m curious.

> We Need to Talk About Ready Player Two, Especially That Ending

I suspect that this is an attempt to get away with spending 90% of the movie in one location. And I don’t hate that! Creative constraints are exciting.

Re: Train to Busan’s sequel, Peninsula… I liked it. It’s not as good or surprising as Train to Busan, and instead of trying to recapture or retell what worked, they just go in an entirely different direction: Fury Ocean’s Walking Road Eleven Dead: Too Furious.

What we really need is for the adjustment screen to be an actual in-game render with full dynamic range. Not a logo. An actual screen, 3D rendered. And I know that’s actually surprisingly hard with the way menu UIs work in most game engines, but it’s worth doing.

“Restraint” is one of those vital talents of a writer. There are ideas that come to you that excite you, that feel very clever in the first blush of writing. But then you have to crank it down.

Graham is one of the best NuWho companions for exactly the reasons you state. If you look at the show as a formula, the Doctor is less a character and more a catalyst. The Doctor might have some slow-burn character development, but the only big shifts in character happen with regenerations. They don’t really grow and

I’m shocked! Shocked! Well, not that shocked.