(almost twenty, but I’m rounding up for 2020 to count as three or four years)
(almost twenty, but I’m rounding up for 2020 to count as three or four years)
I mean, the portrayal of native americans isn’t what I’d consider a typical stereotype, if only because it’s a Japanese stereotype. “Some other assholes, like yourselves…” is a line which sticks with me, for whatever reason, and I haven’t seen this movie in like twenty years.
I mean, I do buy many of my games via GoG, so while I’m technically licensing them, my copy will never suddenly stop working because of a rights issue or some other bullshit. (I still buy most on Steam, because I’m a cheapskate who won’t bother buying a game until it’s at least 75% off, but I do this with awareness…
I’ll get into cloud gaming when I can run my own private cloud, much like I do with media. I got my own Plex server, running on my own network, which I can access from anywhere in the world. Because I own the media I want to consume.
Sure, but again, you can’t build a society on that. Remember my specification: without getting deontological about it, vigilantism is a highly unstable system. That’s the key point, and I wouldn’t expect a game where the primary interaction is punching to be able to explore those nuances in an interesting way.
Again, I am going to stand by the point that any statement that an individual acting alone has the right and authority to enforce justice is wrong. That’s the path to elitism, aristocracy, and state violence. All actions of justice must be collective actions.
It doesn’t seem like you actually read my post. Also, for the record: don’t ever trust a fucking cop.
Vigilantism is, at its core, the idea that one person making choices about justice is better than a society, collectively, making those choices. That’s why I say it’s wrong.
I don’t disagree with you, but there are problems here. When crafting a super-hero story, you’re contending with an uneasy tension, because one of the things we like to ignore about super-hero stories is that vigilantism is wrong. Super-hero stories even end up making it the worst case scenario: they exist in a space…
Honestly, I feel like a shorter season is also just good for this production team. They’ve clearly been struggling to keep quality consistent across the episodes, and there are clear moments where they bump into “shit we ran out of time, just get the shot!” filmmaking.
That, and I also hope Nic Cage gets to do more Crazy Cage than this, too.
I’m always amazed at the archaeological “discoveries” which seem like a “duh”. Like, my expertise in the field is that I’ve watched every episode of Time Team (before it got really shitty), but I’m surprised that anyone is surprised by this*.
I mean, the MCU built characters first by doing independent movies, and let’s be frank: these aren’t deeply built characters. They’re effective, and each is just distinct enough (at least the major ones- folks like Hawkeye and Black Window are non-existent). What makes them effective is in each outing there’s one key…
Well, clearly, you don’t need the characters to be people you care about. I mean, look at the John Wick series. John Wick isn’t a character, he’s a walking action sequence with a vague excuse for murder. Ditto on James Bond, but with more wry remarks.
I like his albums:
I dunno, I’m certainly not a fan of the franchise, but if you promise me a movie about giant robots beating up monsters, I want lots of giant robots beating up monsters. Like, don’t bog down the movie with plot, we aren’t here for plot. Pacific Rim did a good job on that front, and found a lot of fun things to do…
I mean, properly executed, the Suicide Squad would be the Dirty Dozen in spandex, so yeah, I’d hope anyone can die. I actually kinda hope Gunn will just kill a character off camera and have a line of dialogue about it (though not because he was having a conflict with the actor, hopefully).
Tim Burton’s best film was Pee Wee’s Big Adventure. It hasn’t been a steady downhill slide, it’s had plenty of ups-and-downs, but that was really the tops. A big part of why is that his style informed the work, but didn’t rule the work- he was bound by a creative vision which wasn’t entirely his, and that generally…
Mostly, I’d just want to go forwards. But, I admit one exception: the 1939 World’s Fair. It’s just such an interesting moment in time: this gloriously optimistic vision of the future in the middle of one of the darkest periods of the 20th century. Its design motifs still echo in pop culture today.
I can’t believe this list doesn’t include XCOM 1/2, which is a doll dressup game where you sometimes take a break to fight aliens.