I’m not really seeing this in my playthrough outside of a few choices where it falls into the same trap as a lot of voiced protagonist games. That being inconsistent prompts to speech and not knowing *how* it’ll be delivered sometimes.
I’m not really seeing this in my playthrough outside of a few choices where it falls into the same trap as a lot of voiced protagonist games. That being inconsistent prompts to speech and not knowing *how* it’ll be delivered sometimes.
Fully agree with the take, and it came through loud and clear for me. I often find myself looking at the dialogue choices I’m presented with and not liking any of them, especially since the most interesting ones that speak to how I’d like my character to behave are rarely the mandated “Choose this response or this…
I think KOTOR from years ago did it well, leaving you a cipher to the end, wrapping you up with friends who are strong personalities in one direction or another and if you hang with them long enough they either accept your own choices or not. But you’re always doing it on your terms. This sounds like they realized…
I think you have to go all in one way or another: either a very blank slate character or a well defined one. Chell from Portal works because she’s basically just you solving puzzles and the game doesn’t require much character interaction. Most of the playable characters from the Assassin’s Creed games work because…
Don’t worry, Cherami Leigh is just as one-note as girl V. She’s a great actress overall with some damn good roles under her belt (like Makoto Nishima from Persona 5 and A2 in NieR Automata), but this ain’t the one. She’s not even miscast - her perma-raging A2 was great - just very poorly directed.
I had to restart the game because I found the male voice delivery so infuriatingly douchy. No disrespect to Gavin, I’m sure he was just following direction.
There are honestly quite a few games that I think would do better without the drive for Fully Voiced Dialogue and something like Fallout 4's a good example- having to do that also meant that practically they had to limit the number of dialogue choices.
Someone needs either more or less coffee yet today.
lol seriously!
I just hope the PS5 build of Cyberpunk 2077 works when it’s released (as opposed to playing the PS4 build on PS5, since CDPR has said they’re releasing the next-gen game separately, and not as a “next-gen patch” like so many other developers have committed to...unless refund-gate causes them to walk that back).
Couldn’t CDPR saved a ton of time and convoluted storytelling by just making Johnny Silverhand the protagonist and letting us play him?
You know you don’t have to read their opinions, though, right? You can choose to disengage from this discourse at any time, and as a bonus not reward them with clicks. Seems strange to cross the street, just to tell someone you don't like being on the same side of the street as them.
I don’t know how relevant this is, but this article kind of puts me in mind of what I always found to be the key difference between Fallout 3 and Fallout 4, and why I managed to finish the former but not the latter.
I kind of hate being a defender here, but genuinely, this is a pretty specific criticsm to the game itself as, as written in article, it is trying to tell a story about humanity with a main character that is allowed relatively little room, at least in the first part of the story, to establish that humanity. Largely…
Oh, don’t get me wrong, they are absolutely fun and I too was shocked how much there was to do there. However, and I’m now going to the Heist spoiler stuff, I do think that having all that stuff to do kind of main story from a narrative structure view. While they are fun, none of them involve, for obvious reasons…
Except there is not a game that allows all that freedom and if they allow you complete freedom to decide who your character is, then that character is relatively meaningless within the context of the game. Don’t get me wrong, there are games that I like that don’t impose that character on it, but then it also means…
Which is fine, except then you will always have reduced presence as a character in the world you are it. It is just the cost to pay for that character approach which is what hurts the story being told in this particular game. Which you probably would know you had played the game or were aware to implementation in it…
Hmm. Everytime I look in the mirror.. (and I swear to god it is the only way the game allows you live a moment of self realization, I end up naked and with a penis.) playing as a female with the normal accoutrements. It makes me immediately start laughing because it isn’t Johnny’s impressive member heh.
You’re 100% right though so far the dialog choices are few and far between.
I’m still relatively early in the game, just hit the stakes part and met Johnny, but V is an interesting choice of a MC, especially after all the effort to give him/her three backgrounds. I think that a core problem is, and naturally I’m about to go in to spoilers, in the first hours in the game we are introduced to…