redeyedjedi410
RedEyedJedi410
redeyedjedi410

I figure this is Leigh (not Lee...sorry, I AM that guy sometimes) doing a riff on her accent from the vastly (IMO) underrated Coen movie, The Hudsucker Proxy.

The day I meet a historian who isn't a nerd, well that'll be the day 

My Guess would be to time gate things, slow progression a bit, but to also eliminate your character from becoming overpowered early on.

I’m really surprised that their PR team thought it would be a good idea to argue with people on the internet.

I’d argue the response is more “You are mistaken. You do not know what FUN is. We here at Bethesda know what FUN is. So you are wrong and your complaint is invalid.

Starfield fails to capture the joy of wandering that Skyrim has. I don’t feel like I wasted my time with Starfield but I did (and do) enjoy No Man’s Sky substantially more. More damningly, I have no real intention of going back to Starfield, but I still have No Man’s Sky installed and spin it up from time to time.

To be fair crew lives were always in danger on missions before Apollo 13. Like the Apollo 1 crew died during a launch test, and Apollo 11 had some near misses.

Skyrim has the better world design (because it actually has design in the first place,) and is, honestly, prettier even without mods. So, it feels cozier.

“Your game’s boring? Well, try playing the exact same campaign except this time with a shotgun that does 25% more damage!”

Not only was going to the moon an incredible feat of science and engineering, it was also incredibly risky. Everything from takeoff(they strapped themselves to hundreds of thousands of gallons of kerosene and liquid oxygen), landing on the moon, taking off from the moon and rejoining with Columbia, and then reentry to

This is just sad. Bethesda, just take the criticism in stride and either adjust the game as a response to it or don’t and move onto the next thing.

Try creating different characters with backgrounds and characteristics that clash or are oppositive of your previous character.

Another Bethesda customer service response pushed back on a review critiquing the game’s many loading screens for how they interrupt space travel and exploration.... “We believe that shortcoming will not hinder our players from getting lost in the world we created.”

Its a single player game, and if you go after it playing all day for several weeks of course you are going to run out of things to do.

“The astronauts weren’t bored when they went to the moon”

I think Starfield is Subjective, but too many people claim its Boring, or it Sucks stating their opinion as fact.”

It’s a monumentally ugly Fallout 3 in space, but emptier. The game literally looks like a 10 year old game with some modern lighting and texture effects.

the big issue I have found with starfield is that it’s just...tedious. does it make sense that materials have weight and your cargo bay has a max capacity? sure but why do my outposts also have a max capacity? making it incredibly difficult to actually make use of those materials?

I’m not a streamer or influencer, and i found it boring not after playing all day for several weeks, but after less than 10 hours. And i’m not even a peripheral person to Bethesda games: I was a massive consumer of their stuff up to Oblivion.

Such an unbelievably bad look from them. Not that Bethesda has many good looks, but man. What on earth do they imagine is the value of responding to reviews saying “I dont think this game is fun” with “Well we think its super fun. Maybe the most fun, so, nyeh. -Bethesda”. Genuinely feels like Todd Howard’s massively