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@Kagechiyo: Bashcraft should have used Rio instead. Attract more comments. :D

The eyes on some of these girls freak me out. O_O

Fuggg...right when I put my GOW2 up for sale.

@harakiri_love: By Sega they could have also meant the Dreamcast. Both sort of failed though. :)

@Rachel Fogg: I think the developers themselves didn't know where they were going with the FFXII story. It took soooooo long for that game to get finished. I still thought it was decent though.

@jargy1: I don't understand how this is any different than how Square handled previous FF games though. No one expects them to go in depth in regards to the story.

I had to do a double-take when I saw the name Toriyama. Thought it was the one from Dragon Ball fame. O_o

@Slagathorian: I wouldn't call them garbage. But yes...800pts is a little steep for map packs.

@jedbeetle: Combat felt restrictive to me. It didn't make sense to me that you can do air combos but not jump. Of course this is my opinion. I was expecting more free flowing combat like GOW, Ninja Gaiden, or Devil May Cry.

@rorkimaru: Maybe that was it. I felt like I was always wrestling with the motion controls and that it would never register what I was trying to do.

@Sakilla: Well obviously I was initially angry with what IMO were seriously terrible motion controls that you had to wrestle with.

@-MasterDex-: I'm surprised there are so many overly positive comments about HS. I thought it was terrible. I would say pass unless you can find it for REALLY REALLY CHEAP.

@8-bittramp: Sure if your idea of fun is frustration lol

High production values != great game. Heaven Sword's core game play was very sub-par.

@I Am Error: I hated this too. Artificial difficulty at its best. It made me even more angry after I realized that you could turn off the motion controls and just use the analog stick (which made these sections 100x easier).

I wish they had made this for PS3 or 360. If not a full blown game...at least a XBLA game.