realjark
Ad Hominemator
realjark

For the first half of this article — people whinging about changes they weren’t involved with — I couldn’t help but think, “Great, now you know how I’ve felt about everything for years.” Can’t play with your friends? Check. Can’t do a cool trick or a skill removed or tweaked unnecessarily radically? Check. Consistent

Doomfist has a different rhythm now. Instead of flanking, he’ll dive right in on a frontal assault, knock back a key target or an unlucky clump, then back away whilst guarding. When on point, diving right “behind” them and later backing away to a healing corridor works (as he can restrict the movement of the enemy

I’ve actually done very well solo tanking with WB on King’s Row, Eichenwalde, and maybe somewhere else. It’s all about hit and run, proper shield timing, and catching them by surprise around corners - or just intimidating them off of a point with good shooting and randomized rolls.

It’s funny though, in one or two matches I held my own as Bap alternately against Sojourn or Reaper, even beating each one a few times. This happened so naturally, and I seem to remember a few occasions of being able to do that in OW1 - most 1v1 situations for support (against DPS) had been certainly with dire

It’s more of the opposite for me. The one less player per team opens up old maps and let’s offensive players - particularly “DPS” (who have ALL finally earned that title now) - chase and veer off too much, hopping all over the place.

Uh, tanks feel like bullet sponge powerhouses compared to what they were before. Everytime I played one right and had a decent team, I almost didn’t die at all. So far my steam rolling has been done on every tank except maybe Rein (ironic, since he's my most played tank).

I think it will, especially now with the way things went in early/mid season 1. Business changes and so do the people involved on all ends.

There is nothing to give up on. What we actually have is not dogshit, so there's no problem.

Just literally say so. "We do not have an ETD for these projects; please pace yourselves accordingly."

They hadn’t actually promised much tbw, that was the problem: communication.

From a business standpoint, early Forge release would nullify the act of official maps being used to showcase or highlight the appeal of new seasons.

It's been 4 months since release. Time spent during a delay doesn't count.

Whenever I feel myself getting “bored” of the red meat in this game - which I think isn’t likely to really happen anyway - I move onto something else. Be it another game, another whatever, etc. And though days and weeks may pass before I return, that’s the way it should be.

It is definitely not *consistently* fun to focus on Halo Infinite’e XP Challenges to grind out the seasonal pass. That’s why, since November 15 2021, I’ve inefficiently accrued less than 40 levels and didn’t make it past halfway in the recurring Tenrai event pass. I didn’t even bother with boosts until this last

I still don’t agree with why there would be re-balancing for [new] meta builds in single player / co-op games. Though emerging metagames would come about anyway when a game's community develops at launch 

Harassment? Uh, okay, some people are getting harassed, sure.... regardless, everybody subjected to the dark side of elitism are experiencing - specifically - contempt, derision, dismissal, and basically anything adding up to condescension. Be specific with what negativity is thrown around, via harassment or not.

This isn't limited to beginners

I just refuse to buy Horizon: Zero Dawn (CE) on any PC platform, seeing as how I specifically sprung for another year of PS+, last year, to get that and Control UE.

How is any of that considered meta (either metaversal or metagaming)?

Looks like Epic & Sony are endeavouring to branch out beyond video games via joint ventures.