realjark
Ad Hominemator
realjark

Most won't have that specific issue to significant degree, actually.

These folks here have already considered and even countered your camp of thought. Not a helpful contribution, no offense.

Is that a reference to the SYTYCD dance group winners, Kinjas? I saw them perform live once and they're UNREAL.

Team Fortress 2, StarCraft (both), CS, Minecraft, DOTA 2, LoL, WoW, GW2 (it’s already 7!)... All of these are nearing 10 or over it.

Here I was just playing my backlog to earn new achievements. Sheesh. Thanks!

I’m a maverick to pretty much any group dynamic in this industry, and as a result of that, I’ve been banned from PC Gamer. So, now that y’all know I’m a rogue to all of you (doesn’t matter who), here’s what I have to say:

Good joke, but we're still not random.

Yeah I do that too. Savour the experience... As long as a game hasn’t aged (and after 49 months, W3 hasn’t) or aged well, it’s all good to keep sipping that expensive fine wine.

Oh no, the video maker does know it's Hard KNOX life, yes? Lol

BOTW is not a checklist game. My term for what you describe.

Smell and taste are linked, my friend.

Killer app? Bayonetta 2.

Yes but those did come first, and even though I still think OoT is the “best game ever made” for its timelessness, I still wouldn’t play it too much (frequently) or too many times. Knowing every nook and cranny does rob the magic a bit, and it’s s very tall order to know BOTW that intimately.

I think you're confused about the world building part. That's best done through immersion, and vice versa (they work in tandem). As a result, BOTW is also fine in that regard.

Contrary to what we think we believe, we play stories for the game, not play games for the story.

My playthrough should be called, “The Legend of Zelda: Bombs of the Wild.”

I don’t think life quite works that way, since there’s no one ”big thing” to conquer and prep for, except death itself — and our ultimately futile attempts to prolong life and delay its inevitability.

Nobody will believe me, but I predicted that BOTW would get a direct follow-up prequel or sequel, and it’d be the perfect game to introduce playable Zelda with a buddy mechanic for her and Link.

Well, better this than posturing and pondering rumours and leaks.

Ah, here we have a single-player game that proves it’s always more about the characters we play. Specifically, how they interact with each other and the game space (and within the game space); and how we see them through the events that happen to them. It’s less about the events (the story and plot).