raynauld
Raynauld
raynauld

The whole concept of ‘spoilers’ seems to me like a pretty obvious attempt to corner the market at newness and foster FOMO in hopes that people will make purchases during the $60 phase instead of waiting for prices to ramp down.

I usually finish Overwatch matches with 0% accuracy. I should start a YouTube channel.

Agreed. Never forgive and never forget. I still stalk my EX-best friend on Reddit and downvote everything he comments. I’ve been doing it for 4 and a half years and I will do it until the day I die. It’s important to hold grudges when you don’t have actual people to hold. I hear you, man. I hear you. I still hate them.

Dude, MOVE ON. How entitled can you be to be a person that didn’t even buy the game but manages to waste his time still hating on it on an article 2 years after the initial release of the game? I’ll explain it to you:

First of all, you’re an asshole. Secondly, this game has been doing these amazing updates since day 1. What is with people like you reducing people all their efforts to nothing simply because of one bad foul up.

Should they develop a one-handed mode? How about a mode conducive to the Xbox Adaptive Controller? A mode for the blind? It doesn’t need to have these things, but if it did it would be good. That said, development resources are finite. Should the team add a month of crunch to make each of these things happen? Should

I suppose I ended up more ‘against’ it than I intended to be, because what I’ve seen is also a lot of complete gloss-over that software development, testing, etc. is not free nor timeless. To put it simply: difficulty modes cost you content. Well-done difficulty modes, that get you to the point where you have a solid

I don’t disagree that accessibility is a great thing to have in games. I just don’t believe that developers should be lampooned for creating a specific, crafted, difficult experience, if they’re not interested in capturing a wide audience. Not every game has to appeal to everyone.

Games aren’t books or movies, Heather. By design, they’re not going to be playable by everybody. That’s too bad, but that’s the nature of the medium.

It’s stuff like this that prevents me from entering a competitive environment in any game.

I have, for many years, maintained the truism that fighting with honor creates only a moral obligation to lose. If you cannot sort a route around your opponent’s tactics, that’s on you.  So long as the play was within established

I literally explain in two paragraphs how much I think the chests will annoy people and how they ruin a fun part of RPGs. I also put the annoying chests in the headline.

Yes, good to great, far from mediocre or crap. Just because you don’t like it doesn’t mean it’s crap, I shouldn’t have to explain that but I seem to frequently be put in a situation where I have to.

Yes this lineup sucks, this is why the comment section is filled with people excited they get to try out these games.

I’m not depressed and I share all your sentiments

Better headline: Anthem’s launch exposes how online multiplayer games and game-design-by-committee can make even a great idea come up short.

He made more than I do in...

Good Morning Kinjaers!

The reason why it’s a problem is because, if the government has this power, it will never just end with “savory” conditions placed on creative output. It begins with something we all find morally agreeable, and then turns into far more blatant political programming. I realize it’s become fashionable to disdain

Oh I get it, you’re an EA executive. That’s why you’re so hostile towards people that are justifiably angry with EA and cynical about what they’ll do in the future. Now it makes total sense why you’re a complete ass hole.

That’s the spirit.