rathorial
Rathorial
rathorial

Albeit...give me a break with that undercut of a gigantic difference in the scale and amount of government overreach they absolutely have. China still too heavily regulates into their market to ever back up the claim they’re a representation of capatalism, and differ from the US market greatly.  

On Trump’s side? Employees high up at both Google and Facebook openly spoke out against him winning in 2016, and have altered their platforms to make content from news providers usually against him more visible.

How is this capatalism’s fault, when the country they’re sucking up isn’t even particularly capitalist?

It just seems like this particular game doesn’t benefit from Ubisoft cross-pollinating RPG progression to it like it worked in Assassin’s Creed.  

I’ve gotten to go connect back with about 5 friends, a few of which I still see in real-life with the Classic version of the game. I have zero interest in the retail version, given it diluted out all of those social aspects, and is too much of a waiting for queue experience like other modern MMOs have unfortunately

Why not just have the price money be forced into a school tuition account or scholarship if they wanna focus on education?

Will be still unpacking from the move, but I got my computer setup with a new 32 inch monitor with g-sync last night. 

The grind is real, especially when the endgame lasts until 1am on a Monday. Tried to sell off some loot, but got barely any currency, so I guessing I’m giving charity to the shop NPCs that will take anything.

I ended up just finding greys, and sold some off for petty cash.

I kinda had time limit for moving, and had to get everything out by last Sunday. Did get everything, but by the time we unpacked everything it was 1am on Monday.

Playing the long game that never seems to end: packing+ moving.

I’ve still yet to be impressed with anything their Luminous Engine actually produces in real-time with a game vs UE4 other AAA custom engines like Decima.

I tried BfA a few months ago, and just couldn’t get into at all. Yeah, they added all this convenience that’s nice for people without much time, but it’s so streamlined that the content and rewards become trivialized that I dropped it bored.

Going to be preparing to move this weekend, but most of my game time will probably just be World of Warcraft Classic. It is kind of crazy how this older game handles socializing in an MMO world better than most MMOs now, and its making the experience interesting to re-experience.

Yeah, they definitely said sharding wouldn’t be possible for Classic.

My understanding was that sharding was area-based, and layering was server-wide.  I just thought they’d predict the first few days would need more of them to compensate for everyone entering being low-level, and then remove them as the population spaces out across the world + some player dropoff after initial hype. 

Who cares? The layering is only temporary until the population dies down, and the 2004 game never had the same day one launch amount that this re-release has had.

Well my understanding was they’d put enough of the server population into enough layers to avoid having so many people in a given area to create that older problem...especially since more people are playing WoW Classic than original WoW back in 2004. Then after the initial hype calms down, remove layering, and let the

Well my understanding was they’d put enough of the server population into enough layers to avoid having so many people in a given area to create that older problem...especially since more people are playing WoW Classic than original WoW back in 2004. Then after the initial hype calms down, remove layering, and let the

Eh, I don’t think it’s that simple. The real failure is their layering system being unable to cope with all of the players that there are literal lines for mob kills, but they shouldn’t just open up new servers every time a queue gets long...because you could have the very real issue a month or two later after the