rathorial
Rathorial
rathorial

Eh, I think a formal complaint from a government by itself means nothing...unless there is follow-through, punishment and/or reaction to it. Ubisoft certainly felt no pressure to patch anything in the game as a response. Using loot boxes as an example, having the government complain meant nothing, but actually

I get that’s what the article is trying to posit, but we don’t know for sure, and more importantly there isn’t much impetus for Ubisoft to have to. The politics of the game never became widespread controversy, just blips of a few people that pointed it out.

Not really, what actually came of that diplomatic complaint?

I mean...are we gonna start pretending politicians’ takes on video games are regularly substantive and good?

Guarantee most people didn’t pay much attention to the story at all, and if they did...didn’t seem to stop Wildlands from being one of Ubisoft’s highest selling games, and one of the highest selling games of 2017.

Would never buy for a desktop vs. non flat keys that cradle my fingers, but I’d like to see a company put this inside a laptop. It would reduce some of the bulk from MSI’s out there attempt putting a full mechanical keyboard in, and I’d still put up with some extra thickness over normal chiclet to get mechanical switch

I suppose so :/

Honestly don’t really care about any of that stuff, her being in Mortal Kombat just sucks because she obviously can’t voice act.

Jim Carrey pretty much the only positive thing about this dumpster-fire looking movie.  Sonic is the creepiest CG blue thing this year, taking the crown from Will Smith genie.

Friend visiting from out of town, but whatever time I get on my own will be continuing my Divinity: Original Sin 2 campaign with the definitive edition content added.

I’d echo the backend services, along with Valve allowing devs to generate their own keys, and make 100% of the revenue from those sold outside Steam (someone can correct me if I’m wrong on that figure).

Doubtful this will charm PC gamers, and none of this is a genuine promise.

My point was that AAA devs sell their experience based on pushing graphical fidelity/production values forward vs. 60fps performance, AI/physics complexity. Mainly because graphical fidelity is easier to market and sell, because the improvement is obvious to your eyes in seconds on an ad, while every game says their

Well part of the reason is that the larger team sizes, the increased moving technical parts to these games, and the costs of production make demos more difficult to pull off now. The best you tend to get is open betas to multiplayer games, largely to test out server stress. There are have been demo builds that will

Yeah, the Red Faction games translate more of the horse power into effecting gameplay vs. just looking pretty.  It’s just that looking pretty helps sell a game, and for the cost of a AAA game it’s what people have come to expect and want.  I just haven’t seen enough devs be willing to even sacrifice fidelity for

Not really, a given AAA Dev will use whatever combo of effects produces the best image. If ray-tracing adds more to a scene at upscaled 4k vs. Native 4k, they’ll do that. Pixel resolution isn’t everything, and those games regularly show they’ll sacrifice 60fps for more fidelity as well.

Steam is still easily the best, most feature-rich game client out there, and the only one I can really navigate with gamepad in the living room. For as much flak as Valve gets, some definitely deserved, they keep adding to it faster than competition.

Genuinely curious...why aren’t Uber or Lyft making money? What about their service is costing so much to maintain that the fairs they take people on can’t make a profit? 

FINALLY...and I also feel bad for people working at Boomerang.

Similar to Dead Cells, this game launched in a strong state for Early access, has a solid amount of content, and an already fun loop.