ragingbear
Raging Bear
ragingbear

I think the sticking is much less prominent. Cole runs really damn fast though, which takes some getting used to. Perhaps that's what Design to Kill meant in calling it more sensitive?

Some of that's true, although I'd take issue with the good-karma powers being shitty, mainly since the two tracks were nearly identical in the first. I like the powered-down areas for being almost the only time when you actually need to be careful how you proceed, and while the sewers were basically just tutorials for

my favorite sequel in a while
It kept everything good about the first one, then added a considerable amount of variety (which was what the first most generally lacked) in almost every area - powers, enemies, missions, composition of the world etc. It's still kind of a mixed bag; the whole Gas Works area seemed

You know what whores do? They acknowledge people in passing who have to do with the topic at hand. O'Neal, you are exactly like a whore.

Don't do it, Stillborn. That's the best username I've seen in ages. I'm confident you have much more to give.

It piques my interest, because I'm a sucker for apocalypses, but I don't have Showtime so it doesn't matter.

It's incredible. After so many other commenters, including an actual staff member, chime in to make it clear to him that the things he thought were errors were not actually errors, he still goes away thinking the review was full of errors.

And the action takes place aboard a boat on the BALT…ic Sea.

Or a crossover with Atlas Shrugged: Part II; Salt Vs. Galt.

Each time I quote you, your only response is to grossly overestimate the amount of effort it takes to find something profoundly idiotic you've said. It's not that hard to find, just for instance, flowery words like "portray" that you don't quite know how to use, or your having confused a load for something you sweeten

Having now actually read a bit about it, I see that it's free rather than part of MobileMe, so there's that.

They've had online storage and syncing since .Mac (later renamed—ugh—MobileMe), which started at least 5 years ago. So what sounds like a media-centric revamp probably should count as at least the third version.

If I remember rightly, the conflict was, in a nutshell, that a foreign aggressor sent its army in to exploit characters' home's resources, making their lives hell in the process and driving them to engage in guerilla warfare. That's at least slightly more specific than just another resistance vs. empire premise.

Well, this is Mike we're talking about. For him, the preparation instructions on his box of Lucky Charms are flowery and hard to understand. Really though, things like subordinate clauses and sentence fragments really aren't worth picking people up on in an informal, conversational setting.

Not judging by what he said under the Red Faction review. Shaking, sweaty thoughts of Scott Jones and that Halo review apparently still consume his every waking minute.

I'll tell you where Scott Jones is…

Plus those are dashes, which are different from hyphens, and they're used perfectly appropriately. Even other idiots learn their lesson after making themselves look stupid a few dozen times, and they're not even usually doing so in a desperate attempt to make themselves looks smart.

Hell, even the demo of RF2 had that curve. I remember enjoying the first half, then in the second half being dropped in some ruined city where enemies spawned so continuously that I was too busy fending them off and fretting about running out of ammo to figure out what the hell I was supposed to be doing. Never played

Like I said above, I think it hits its stride pretty much right after the pilot. However, I'm particularly fond of the series 1 episode "The Red Door," which introduces Noel Fielding as Richmond.

"…it seems really absurd to claim it is in any way uniquely difficult to adapt."