radzprower
RadzPrower
radzprower

Funny you mention Windows because someone actually wrote about hidden and unused functionality found in Windows via de-compilation. Sony also lost a case against de-compilation of their BIOS...which allowed for emulation and is still used as precedent to this day for allowing emulation of software. Emulation of an

In terms of the final product (a N64 ROM which is pure executable code), new bugs will not be introduced. The whole point is that the end compiled product is identical to the original commercial product down to the individual 1's and 0's. If there are bugs in the source code, it would mean that the resulting ROM would

Decompiling does still fall under the very large umbrella of reverse engineering, but you’re right that it’s a controversial method. The truth is that it’s actually legally gray at best.

Depends on how much of the experience gained from porting SM64 can be transferred over to the OoT decompile. I think it took 9 months to get to a real working port for that and even then it wasn’t an easy process to actually build the damned thing initially.

We’ve had the ASSEMBLY code base, yes.

Yeah, they’re saying they want that level of engagement with the OoT project, not that they want SM64.

Everything’s actually there. That’s the whole point of the de-compilation process. Even without it being completely done, I’m pretty sure you’ve been able to build a legit N64 ROM from what they had and it just broke in the missing places. With the decompile being complete, it should create a ROM file entirely

Based on the SM64 stuff, it’s still tricky since most of the code relies on the framerate for timing behavior. They basically have to interpolate the visuals while maintaining the original framerate on the backend.

What I played was broken at best. You couldn’t even fire or ADS with the triggers and whether or not buttons would work isn’t even clear since the game doesn’t actually recognize you’re using a gamepad and change the instructions to reflect that.

Yeah, that’s gonna work guys. I’m sure everyone’s gonna be happy to delete everything.

If he uses it as a shield to defend his crappy political choices, it's a relevant modifier to HIS person.

Inadvertently killing somebody will forever weigh on you, accident or not.

I get Metroid being dead last, but omitting Metroid II entirely and rating Samus Returns over Metroid Dread...I don’t see how Metroid Dread can be worse than Samus Returns when it’s better in pretty much every conceivable way if for no other reason than hardware.

2nd LEAST favorite!?

Yeah, that’d be better for one of those “race for the record” type events where they’ve got 24 hours to spend on beating the WR.

If it makes you feel better, it took me a good hour and a half or more on the final boss, but I’ve beat the game three more times and the final boss has only killed me once and that was on hard mode.

In reference to the clips provided at least, those are not normal scenarios. Those people have went out of their way to sequence break from the normal, intended flow of the game. I’ve done my share of sequence breaking in this game already as well and I’ve not personally encountered a softlock and there’s always been

I never cared for the orange blob, so they’d have had to really screwed things up for it to be anything less than a lateral move in my opinion. I think they could’ve done better with the new logo, sure, but can’t say I’m sad to see the blob go either.

But I also thought his whole shtick after all that was that he was stepping away from the franchise. If that were true, they shouldn’t give two shits what he thinks. The bigger story here IMO is what it potentially means behind the scenes of the series and what’s really going on rather than what he claims is going on.

Hell, I’ve had to download games to transfer saves even though I had my PS4 still hooked up at the time. It’s not like you can keep every single game saved to the unit anyhow.