rac1982
RAC1982
rac1982

Chrono Trigger, now that’s a game that was ahead of it’s time. The battle system beautifully melded action and turn based, the art style was amazing, the music was inspiring, unforgettable characters and was one of the most believable Time Travel stories I’ve ever witnessed.

I think the expectation was that the Universe was on a single Star Map, but as it turns out the Universe is spread throughout a number of Star Maps. There’s really no way to prove the 18 Quintillion unless you mapped them all out or found the core math formula that calculates them and verify the numbers.

Oh, what a theory it was. The Theory was that the last boss WAS Jenova who just assumed Sephiroths form, this also includes that final Omni-Slash fight where it was one on one with Cloud.

I can’t confirm the 255, as it’s dataminers saying they found it goes that high and I believe it was a Reddit thread I found it in about a week ago, so take it with a grain of salt.

This reminds me about how my mom got mad that I let my brother play...get ready...Guitar Hero. Because there's the Anarchy symbol and she mistook it for the devil sign -.-

Getting to the center of the galaxy sends you to a "new" galaxy. Data miners have found I believe it to max at 255 Galaxies.

But they’re revealed FAR FAR earlier, an in a logical progression that makes sense. Kefka was introduced almost immediately, he was a constant antagonist to the party, and was always more of a direct threat as part of the Empire. His eventual betrayal was honestly imminent given his personality and need for

It’s like they buried the Whopper in a tortilla casket, then a month later exhumed the corpse to sell.

Out of sheet nostalgia IV is my favorite Final Fantasy(VI would be my all time favorite due to the immense presence that is Kefka). I still remember pulling 48 hour benders from Friday evening into Sunday afternoon, passing out and not waking up till Monday absorbing ever single moment of this game that I could.

In all honesty, besides FF6 and 7, all Squaresoft games had this plot twist(To the best of my memory, I don’t remember 1 and 2 too well but I’m sure they were there too).

I remember that Asura fight, back in the days before internet and long before a strategy guide was even written let alone printed. I spent a weekend bender getting all the summons, and I found her fight to be the most fun. Honestly, a mechanic they need to bring back is how to effectively use reflect!

I’m sure a lot of people will defend it with “It’s a mobile game, what do you expect”, to which I’ll point them to Oceanhorn or Servered and say this is what I expect.

Truly an under-appreciated masterpiece of a game. I never really got into the later titles as much, but the first one was amazing.

This is why we can't have mediocre things.

What about the weirdo roleplaying Gnomes trying to be like Scanlan in Critical Role?

Sounds like she knows how to double click the mouse better than DDOS groups then :P

DDOS is to hacking what 50 Shades of Gray is to writing.

Well, that's just pathetic right there. DDOS is to hacking what 50 Shades of Grey is to writing, all because they're cheaters who don't want to be culpable for their own actions. Immature people are the worst.

There’s something to be said about the lack of direction, which I enjoy but it’s really the lack of any real reward for the efforts I find a bit of a killjoy. I’ve hit a point where anytime I get a blueprint it’s a duplicate of existing technology, most of which I’ve built.

The games, ok. It’s not the greatest thing in the world, and it’s not worth thing either, it’s just ok. I’d like it more if I didn’t crash 3 times or more in an hour or if I didn’t continually find repeats of tech I already knew for the last 25 hours of game play.