quetzelcoatltheleaf
Aleaf Inwind
quetzelcoatltheleaf

Wish they ignored the russian leaks and went forward with their dark matter plot to really strengthen the ending.

It wasn’t a limitation. It was a design choice that took inspiration from old school BBS and forums. Since Dragon’s Dogma Online was released on the PS3. 

OK but were you informed an enemy was weak to fire?

Dragon’s Dogma is arguably the better “game” of the three of them, even as a monster-hunting witcher-like game, it’s got better mechanics and gameplay. The only thing it lacks is a very strong/directed narrative with lavish cutscenes and characters, but that’s largely because it seems like it’s trying not to shoehorn

To be real, if this game is anything like the first game, I can see why they didn’t add multiplayer. The way the world, combat, and the exploration all functioned in the first game were great for a single person and a team of mostly competent pawns, but I think adding too much human interaction would have made it feel

I certainly hope so.  The first was a rough-around-the-edges diamond.  While I grateful the sequel exists, I want it to do well enough so we don’t have to wait another decade for part 3.

This is the way. An Octopath makeover (and perhaps a few QOL tweaks) are all these old classics need. 

I would put back up the old brown NYC subway maps.

They’re masterworks all, you can’t go wrong. I’m more hyped for Dragon’s Dogma 2 than any other title this month.

Great point! Much of the compilation, aside from choice moments from Crisis Core (The best product of the bunch), lost much of that absurd quality that made FF7 great.

I mentioned in the other thread that FF7 is the WarioWare of all of the Final Fantasy series. Minigames and madcap absurdity is core to FF7's identity which is held together by some of the most charming player characters in the series, their strong relationship with each other, and the relatable overarching story and

Man if only there were some emerging technology that allowed smaller teams with less time and resources to one day create AAA-level experiences that met audience expectations and desires without needing to sell 10 million copies and also have a live service tacked onto it. Maybe then pivots like these wouldn’t be such

That’s definitely part of it yeah. I think a lot of game studios would be fine if executives spent less time meddling and trying to get them to chase the latest big money maker and let the team of passionate creative people come up with a game that they are really excited about and let them develop it.

This has been the big selling point of Rebirth for me. Over the years I’ve become a little disillusioned over the dour Final Fantasy VII of the expanded media. Advent Children and the such. So I’ve come to appreciate VIIs goofy dayglow weirdness.

The moment I saw the incomprehensible 8 wheel buggy was in I was sold.

OHHHHH an “X number of things” post that isn’t a slideshow, thanks for that! Good to know about the autosave.

So, you don’t really give a shit about the lives of animals, just your own safety. Sound like a real winner.

A friend’s teenager once printed up 100 static-cling decals (this is important as there was no possible way he was vandalizing or damaging property). They were matte charcoal grey so they blended into dark colours really nicely. They said “I have a tiny wiener”. He stuck them to brodozer trucks, just below the rear

I generally hate to generalize when something goes to shit but I swear to God every horrible thing to come out of the economy can be traced back to the Reagan years.

Well some of that is correct. Money exists because having a central currency system that everyone agrees to use makes a billion times more sense than using a barter system or a currency tied to a finite and hoardable resource, which is why no country still uses a “gold standard” afaik.

I'm going for Resolve