This type of microtransaction is made to literally push people to spend. If it wasn't made to get people to spend then it wouldn't even exist in the first place.
This type of microtransaction is made to literally push people to spend. If it wasn't made to get people to spend then it wouldn't even exist in the first place.
Unfortunately it's hard to take anything in that book seriously when he's been proven to be a pathological liar: http://mpmacting.com/blog/2014/7/19…
Unfortunately it's hard to take anything in that book seriously when he's been proven to be a pathological liar: http://mpmacting.com/blog/2014/7/19…
Not to mention the picture with the cop holding the others face is straight up Michael holding Fredo when he confronts him about his betrayal. I think the devs like the Godfather.
You never need to pay for microtransactions, but the games economy is tailored around the microtransactions to push players to want to spend. That's inhibiting on my game that I paid for because I know that earning blue crystals is going to be a pain in the ass. They would never make it easy and plentiful because no…
At this point, I don't care what justification they have or what PR spin they give it because it's all invasive to me. If it doesn't add anything then it's not worth a damn. It's an artificial way to get more money. Plain and simple. And it's BS to let it slide because it's paving the way for more publishers to do it.
There's literally no good reason to have these in the game. End of story. It doesn't add to the value of the game, and it doesn't belong in a game that you pay for.
It affects us because the more people do it, the more it's going to become a staple, and the more intrusive it's going to be.
This is Capcom trying to earn a bit of extra money from paying players by not actually adding value to the game, but instead, inhibiting players.
If that's the way it's implemented, then I was partially wrong. That being said: How does that add to the game? It doesn't positively affect the game one bit except to try and get money from people after they've paid for the game.
Right, so what happens when you run out?
If the mode is included in the game, it's not optional and it's not ok. I paid for everything in the game and I expect to not be charged extra. It's artifical barriers that prevent people playing.
So I would be paying for this game and still be subjected to micro transactions?
With its popularity, you would think they would just make a one-off game entirely about Zombies. An entire four player co-op campaign, coupled with a separate survival mode that has all the classic maps included. There could also be a 5v5 multiplayer that throws zombies in the middle that attack both teams, with a…
If the story is so simple, why do most people have a problem with it? People don't choose to not understand it, it's just very convoluted and hard to keep track of who's who, who is a heartless and who is a nobody, and what the end goal even is. It's also a pain to suspend your belief in those games. We're just…
Well when you introduce a big bad (Ansem) who's not actually Ansem, but a heartless born from the possessed Terra, by Master Xenahort, who goes by the name Xenahort but later changes his name to Ansem due to his master, Ansem The Wise. Master Xenahort gives time travel powers to a younger Xenahort from the past, who…
I really hope they improve NPC's. I remember every time I talked to the blacksmith he said the exact same thing, literally, every time. As did all the other NPC's, they all had a max of two dialog lines.
Double standards, double standards everywhere.
This looks pretty rough. It's a really good thing they let Netherrealm do their thing with Injustice.
Oh I agree. I only played the first two games and Chain of Memories on GBA back in the day, everything after that I wasn't willing to deal with.