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    PT
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    From what I've gathered, Moore went beyond the call of duty to salvage some of the crazy dead air the show would have. I mean, it wasn't great, but he TRIED. And that's honestly a good thing.

    You say that, and I understand that perspective, but holy wow none of the kids they selected for the show had played a video game in their lives. It's especially painful to watch as an adult.

    I occasionally have a vague rolling memory of how the principal would always do terrible standup in every episode and…that's it. I'm pretty sure that show was NOT GOOD.

    The thing I noted from that show, from seeing an episode recently, is holy wow they didn't edit ANYTHING from those early Nick shows. They would just have these endless, dull shots of people…doing things and never cut to anything interesting.

    I understand this perspective, but I still sort of rolled my eyes on the taunting flag last night. I'm sure the other team is going to cry because of the taunting. No, they'll probably just want to play harder on the next drive.

    It's become harder and harder to care about the anniversary when the opening years were so mangled and ruined. I mean, how does one stomp over the world's infinite goodwill like that?

    Please don't support Chick-Fil-A. Thanks.

    Nope.

    I just don't know how anyone can watch three hours of this stuff. Especially when it's clear WWE has no confidence in half its roster and clearly wants to focus on a "guy" even if said guy has been booed out of multiple buildings.

    You have a weekly wrestling review column which seems to draw well, yet you still have people claiming that the site doesn't understand the appeal of wrestling and hence will shadowban it to the lower portions of What's On Tonight?

    I remember sitting in a clinic, waiting to take a drug test for my then-new job, and there's Good Morning America on the office TV crowing about the first Sharknado's ratings and wondering if the social media reaction was actively greater than the viewership.

    The "…is playing at" bit afterwards always kills me too.

    I mostly wish you could just reveal the name immediately and skip half the chapter, but that'd probably be hell for level balancing.

    People who say that Fume Knight is a fair and good fight are just plain wrong. I stand by this and I don't care if I have to GIT GUD. It's unbalanced trash.

    Now that I think about it, I might have gotten lucky that after Blue Yoshi swallowed the shell, he started gliding and began ping-ponging off creatures. I think I then got lucky and was able to dump Yoshi for one last jump through the goal. I just recall it being…yeah.

    I was going to say SMB2J as a lark, because that game is hell on earth, but I immediately remember that level being in World 5 in SMB3. It's…challenging, but I don't believe it's required.

    I recently replayed SMW when it came out on (N)3DS Virtual Console, and I had forgotten how tough some of the Special stages were. I think I completely cheesed Tubular by somehow having the most insane luck and enemy-bouncing my way to the goal.

    It wasn't even that it was tedious, it was just way too damn hard and frustrating. The lasers weren't strong enough and the cursor was very, very slow.

    Apparently, the spinning blades section wasn't PLAYTESTED. Which explains, quite a lot actually.

    You could say "Everything in Kislev, especially D-Block" and I'd nod all the same. It's a crazy drag of a story arc, and the only really good part is the air raid at the very end. Then you finally leave.