psyk60
Psyk60
psyk60

No surprise that it’s using a filter, but it’s interesting that it’s a filter that’s floating around in 3D space and not just being applied directly to the camera. I wonder if there’s a reason they did it that way, or whether it was just the easiest way to implement it?

I think this is how it will work for PS6, if there is a disc drive option at all. And if there is a disc drive add-on it will only be for backwards compatibility with PS4 and 5 games.

I sort of get it, but what makes them think the term “blind playthrough” is negative? It’s a completely neutral term, it’s neither positive or negative. It’s nothing like using “gay” as an insult, there’s no negative connotation.

As other’s have said, the disc drive physically can’t read CDs, so that rules out PS1 games and some PS2 games. I guess they saved a bit of money by not including CD support.

Someone could probably make DirectX equivalents to those shaders that could be used on Xbox. Not sure what the limitations are on UWP apps though.

I think it’s exactly that. There was a report to investors a couple of years ago (or last year? I’ve lost track of the passage of time) where they made a point that they were trying to grow the business by expanding more into “Games as a service”. It’s pretty clear Avengers is the result of that.

Xbox One for me. But I’m not sure whether to even count it. I only have an Xbox One because my brother decided he didn’t want it, so he gave it to me.

There technically is some PS2 compatibility because the PS4-compatible PS2 classics also work on PS5. Not exactly proper backwards compatibility though given the limited selection.

Technically it runs all PS4 games natively. But presumably some of these games are being run in the PS4/PS4 Pro compatibility mode where the CPU and GPU are downclocked to be a closer match to the PS4 hardware.

I think it’s because the Xbox is more PC-like where the APIs developers use have more abstraction from the hardware. So Microsoft can fix issues at the driver level.

Certainly they could charge people to enable backwards compatibility. But why would they waste money making a PS1/PS2 system on a chip when they could just sell you an emulator that does the same thing? It would cost them less to develop, and have practically zero manufacturing and distribution costs compared to a

It would be pretty unnecessary for PS1 and PS2. The PS5 has more than enough power to emulate them in software. The PS4 already does emulate PS2, although it’s only for a select few games so they’d probably need to work on the emulator to make it compatible with more games.

It was a new architecture in a sense, just not in the sense of an instruction set. The presence of the SPE cores made developing for it distinctly different from a more standard PowerPC chip like the one in the 360. The main core was pretty similar to the 360, but the SPEs were very different.

One theory for why rhyming slang was invented was so people could communicate in a way that outsiders wouldn’t understand. So if that’s true, the fact that you don’t get it until it’s explained to you means it’s working as intended!

The trailer says this is set in a new world, so it’s not really a sequel to either. Presumably they’re using a naming convention similar to Final Fantasy where if it has a new roman numeral, it’s set in a different world.

Yes, I agree it’s about time and money. I’m sure it would have been possible to compress the Xbox One version to match the PS4 version if they had put the time and money into it. I guess Sony’s built in APIs for doing it are just better than Microsoft’s so it wasn’t as much effort to get it on one disc.

There obviously are reasons for it, otherwise it would fit on an Xbox One disc. The reason is probably what they said it was, compression and other variables. If it only just fits on a PS4 disc, it’s not that unbelievable that it might not quite fit on an Xbox One disc if the compression on the Xbox happens to not

Probably cost. I imagine making the extra content a separate download rather than shipping an extra disc is cheaper.

It’s not really “remastered”. It’s just a port of the original game. Unlike VIII remastered it doesn’t have improved character models or anything like that.

Now I’ve played FF7 Remake part 1, I think it’s actually quite unlikely saves will carry over to part 2. I don’t see how they could balance it if you could carry your levels, materia and equipment over. Maybe they could carry story choices over, but I don’t think those choices are likely to have much impact further on