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Resourceful and engaged players DO take quite a bit of work off of the DM. I enjoy running players with ideas of their own and find we leave whole sessions absent of combat nearly as often as not; preparation, research, brainstorming, PC-NPC/PC-PC networking, domain growth etc..
Thoroughly explained with well-considered examples. Thank you.
I touched on Gazeteers, Orcs or Thar and some other great (though out-of-print) additions which have existed for decades. Good call!
I remember that quest. VERY amusing
Outstanding. Only works with people playing (accurately) characters with some measure of morality.
Last-(timeline)century of original Mystara and the Gazeteers had most of these concepts inked 30 (yes, thirty) years ago. Look online at Vaults of Pandius, Orcs of Thar, original Mystara, Known World, Broken Lands. Also Principalities of Glantri, Trolhatten and higher end Immortal Patrons from Beastman, Humanoid and…
The major points people are arguing about seem to be lost to the Mountain-Dew/ YouTube memory.
Good points all. Still, is that what the Players and their respective Characters are capable of handling? Is it the challenge and detail needed for the game? I suggest committing to the experiment but plenty other scenarios can be added to step interest and entertainment up a notch.
Not so. DMs get bored just as players. If players do not respond to strategic, character, clever, inventive and are interested in flat hack’n’slash models that ends up being the game.