prime-directive
Prime Directive
prime-directive

Saw this after looking at this person’s comment history after a comment they made elsewhere trying to hint-hint-nudge-nudge insinuate they work for Microsoft without actually saying it. Insert ‘press X to doubt’ meme here.

The only company with “more access [to GamePass] than you do” is Microsoft, and unless you’re specifically on the GP dev team then it’s not “more access”, it’s just “GamePass Ultimate is renewable annually for free through the company store”.

5120x1440 ultrawides are really screwy in the ship-builder and when selecting a landing spot on planets. The cursor is offset by a good 4-5inches to the right from where it is actually pointing.

I did think about including the RAID hardware and maintenance in the cost, since the Nimbus seems to just be a regular 3.5" form factor, but I couldn’t come up with a mean cost to add to the drive cost whose rough accuracy I would have been happy with. You’re right that it’s a factor, for sure.

Replying to you but it’s actually a response to a grey.

These can vary a lot but often break down into five types: flying, swimming, herbivores, predators, and tiny ones (some of these aren’t scientific terms).

Depends if it was the persistent data itself that filled up. Failover services (both hot and cold) usually still have to work with authoritative data and would inherit the same problem.

Cost/benefit is king. The tech is improving but it’s not yet at a point where you don’t still have to choose between IOPS and capacity. If it were a ‘spared no expense’ situation then sure, but I don’t know many companies that work that way.

All the other features aside, this is the one I least understand why Bethesda won’t add natively.

You seem to be confusing similar with the same. The core loop and writing are similar, not the same. The experience is similar, not the same.

“I see a thing in the distance I want to check out” is perceptual exploration. That type of exploration is substantially reduced, but in return there are substantially more random encounters (procedural exploration). The breadcrumb trail you described works essentially the same in both methods, it’s just the

I said this not long ago when you complained last time that studios should stop making big games because you personally don’t like big games, and it bears repeating.

No ground vehicles at launch per Todd Howard (which is unfortunate for planet traversal too) but since mechs do exist in the setting (just banned via armistice), it’s entirely possible they might appear in future content.

Drinks are fairly useful because of their buffs, but most food is sadly useless in the game at the moment. Perhaps they wanted to put more of a focus on medical items for healing to avoid the “ate 50 cheese wheels to heal up during combat” meme from Skyrim, but with the overwhelming majority of food healing under 10hp

Why did you have to bring mechanics into this?

I don’t really get karma farming either, but I assume it has to do with people assuming high karma users have some kind of legitimacy. Maybe there’s a black market for selling accounts with karma on them too, I don’t know.

I didn’t miss your point, I criticised it as irrational.

No comment on this particular story, I saw it on reddit and didn’t really give it much thought either way. Just responding to your broader comment.

I imagine any choice to keep sublight speeds low is less a question of whether ships can technically fly faster, and more what speeds make sense for visually interesting combat. Nobody wants the ship they’re fighting to be a pinpoint until they’re one second away from colliding with it.

LOTR: Gollum is more technically impressive than Vampire Survivors, but no rational person would argue that has any relevance to which one is the better game.