potatestatemachine
PotatoStateMachine
potatestatemachine

You’re replying to a person who thinks getting laid by living in a ‘shitty’ apartment and ‘buying’ prostitutes is somehow a worthwhile pursuit to have.

As your god intended, I’m sure.

1) Uncomfortable with change.

It seems you’re looking for Quake in Doom. That said, I agree with your sentiments, even if I haven’t played the game, considering that the videos/trailers/other feeds have shown enough to see the general ‘slowness’ of the game. It’s almost all too predictable.

Yeah. It’s actually pretty decent with a Porsche grill from a typically spammy wallpaper site.

And griller:

I like your design more, but figured I’d try a duckfaceless version. Model 3 ‘shop contest.

It’s easier and faster to conceptualize, model, texture, rig, animate, and render a desert than any other environment where vegetation and fauna or any other complex organic objects are needed to sell realism. Also, ‘faster’ not only the sense of creation time, but in terms of performance intensiveness.

Deserts are easier and faster to model, texture, rig, light, and render realistically than any fancier locales where fauna, vegetation, or any other complex organic objects would take far more time to complete. Since they’re experimenting, it seems fairly reasonable.

I’m fairly convinced that anyone who makes that comparison didn’t actually learn how to move faster and play twitchier styles in those game to make a correct assessment of equivalency.

If joystick freelook, autoaim, slow movement, and barely any strafe-jumping is what you consider Q3A, I don’t know what you played in the past, if at all, to make that equivalency.