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posttwitterenfy

I’m upset by this game.

Without sounding like a millennial with a lawn complex (fat chance), from years of experience, this is not the impending apocalypse zoomers...

Gaming communities will survive - thrive, even - without TikTok. Get a grip.

Yeah I would imagine it’s mostly just “don’t be in Region X of the USA because that’s probably where we will be” and “You can’t completely destroy any existing major faction in case we want to use or reference them”

Super Mario 64 is hugely important and has a ton of impact even to today, but the actual game is a little too rough around the edges for me to put it in the top spot like this. I loved it as a kid, but I really struggled to return to it a couple years back when the Super Mario 3D All-Stars pack came out (especially

I would actually love that. I’m a sucker for any game that involves restoring nature.

You realize the Morbius Re-release is one of the greatest cases of a large corporation getting punked in the history of PR.

The fuck you smoking? Hi-Fi Rush was a game of the year contender last year. it's a solid game. pentiment as well.

For me the PS5 was worth getting because I never had a PS4, so I got to catch up on a lot of that stuff. If I’d had a PS4 I would have felt pretty stupid for buying it.

I feel you on that. I finally jumped the gun and got the Spider-Man 2 bundle with the limited edition console to match my Spider-Man PS4 Pro. Talk about being underwhelmed with the console. I know I need to give it time and play more games on it but still when I look at it I always ask why. After I got the platinum

Man, my PS5 still feels like a newish addition to my console collection. I have no desire for an upgrade. It doesn't even feel like games are pushing it to its limits yet.

Eh. Phil Spencer opened the game up to looking at things like player count with his nonsense that there’s so much content people would be playing Starfield for a decade. I think it’s a proper conversation given that.

“Do you think games are getting too realistic and, as a result, the worlds are too busy and hard to read?”

I think people would find it less jarring if it wasn’t the same specific visual in so many different games. Like, I’m sure there’s ways to highlight ladders and ledges that are just as legible (ledgible?) but more rooted in individual worlds - because it’s pretty immersion-breaking when you see stuff that’s explicitly

Yes, it was tested a whole bunch a year ago. It was supposed to go nation-wide last fall, don’t know what happened there.

What? What an absurd statement. Low level developers are by and large very passionate about the industry and the projects they work on. But these people aren’t the ones making the decisions, they have bosses they have to answer to and the bosses are only after the revenue, chasing the mythical infinite GAAS. Being a

Next up, a mini game where you have to sort layers of different colors across multiple beakers.

SE anticipated selling 45 million copies of Foamstars

My perspective on this: I typically don’t replay games, unless they are the very, very top of my all-time favorite games, and even then it isn’t a given. I also don’t keep playing the same game for a very long time - I want my games to have some sort of ending, so I can move on to the next one. 

Guess it’ll be a long time before I play it. I don’t want to play a game that is still receiving content. I want a finished game and that's just a few more years away.