Sadly, due to a much smaller budget.
Sadly, due to a much smaller budget.
Thanks!
I didn’t say he survived till then. I was just saying that I feel he has something to do with the Knights of Ren, somehow, whether in founding them, or otherwise...
Actually you can control the music in most of those... It’s fairly easy on a controller. Not sure how to on keyboard. (I play on PC, but play that game mostly with a controller.)
As far as the races, some of them are bad/unexciting, but I actually really loved the motocross time trials and wished there’d been more.…
Yeah, he’s definitely not going to survive. That said, I feel like Ezra might, in some form? I’ve always had the feeling he might have something to do with the Knights of Ren.
Eh. If they do that, I’ll honestly be fucking pissed. That is a horrible, horrible plot.
Haven’t had that happen at all. Huh.
Very true. I do wish they’d shown more off of the story campaign. There hasn’t been enough shown off.
Well, the main game does have a full story campaign!
It’s..., a lot more complex than that. Very much easy-to-learn, very-hard to master. You’ve missed a lot if you think that’s all there is to it.
Sorry it’s taken me so long to get back to you. Here’s a bit of a ramble in response:
Hopefully it’ll drop on PC. Would really like that. And hopefully it’ll have, you know, story, and content, and actually more than a couple locations.
Considering some of their decisions in the last 3-4 years..., not sure they’ve been doing much of that “thinking” business.
I literally laughed out loud harder than I have in a while. Got some looks in this coffee shop. Thank you.
Same. And I think the choppers were actually mostly pretty accurate speed-wise. We’re just used to copters being unrealistically maneuverable and speedy, in most games. The travel times, using a copter to fly across the countryside felt very..., realistic? I actually found that aspect of it kind of immersive and…
Generic, maybe, but I actually found it to be a satisfyingly tactical shooter, with realistic situations to engage in, and found the scale of the world and the traversal/insertion/extraction loop quite satisfying. There aren’t many story-focused, single-player viable tactical military shooters with some depth out…
There is actually a way to rotate. It tells you it when you first fly one. It’s not immediately intuitive, though. You have to angle vertically and then rotate, and you’ll swing around faster than you normally would.
Huh. Didn’t experience any of #2.
I actually found them pretty good. Reminded me a bit of the original Crysis helicopter controls, which I loved. Admittedly I don’t like most other games’ helicopter controls, though, so I dunno? May just be preference.
Eh. I wouldn't qualify off-hand word references in conversation as being in the same realm of things. Showing, in this case, is a lot more effective than just telling, in creating a cohesive, interactive world.