As such, I’ve included a bunch of images from the game below, which range from concepts to cutscenes to screenshots.
As such, I’ve included a bunch of images from the game below, which range from concepts to cutscenes to screenshots.
We do?
...Oops.
Haha. Indeed. Didn’t even think about that pun. xD
There’s still a number of UI issues that really should have been changed/fixed, that still haven’t been. I know they’ve said they don’t plan on it, but it’s tradition at this point (and for me, a selling point of their games), and honestly, the Witcher 3 both deserves, and frankly needs, an “Enhanced Edition”. There…
That header image is a bit low-res to be full-screen. Might want to up it.
Heresy.
Kind of figured, since the first trailer, though I didn’t want to believe it.
In the books, it's happened many times.
That would be honestly heartbreaking if they saw him again, and he still attempted to say it.
Not one of “you” people, again...
CryEngine isn’t the problem, honestly. You can make incredibly smooth, stable, beautiful, technically competent games on Cryengine.
Also, Doom doesn’t even run on Unreal. It runs on idTECH 6.
Honestly, it doesn’t sound like you know much about engines or development.
No offense genuinely intended. Just pointing out a…
I don't disagree, but that was fairly rotely bad execution for the show. Nothing worse than an average episode.
Just as a clarification, the malware isn't running inside the machine. Just on an isolated computer…
I always find it interesting how much I tend to disagree with review scores here, on this show. AV Club rates an episode really highly, I'm usually not that enthused. They give the episode a C+, I feel it was a fair bit above-average. I dunno…
These are honestly way better than like 90% of official figures? Can anyone vouch for them actually being of this quality?
Cryengine does high-vegetation areas like no other.
Literally any time I see this trailer mentioned, or really just this game mentioned, I have to watch the trailer again. So damn good. And a flawless musical choice, too.
Worth it. Despite its clunkiness, at times, you’ll come to love even the first game. In some ways, some aspects, perhaps more so than the later games, particularly 3.
Looks like mostly they were done in 3DS Max, ZBrush, and rendered in VRay or similar.
Yeah. The one downside to (usually subpar in theatre) 3D is that it can make fast scenes/camerawork a bit hard/harder to follow, at times.