poplin
poplin
poplin

This has me super excited, but also a bit sad that because of obnoxious character parity we can have 8 characters fighting at once but no ice climbers :(

right but it doesnt let you replay the alternate version of past heists. Every heist has two variants, but if you pick one thats the only one you can ever replay.

I kind of wish they let you replay the heists. I guess oyu just have to make a separate save file at every heist choice, but it would be cool as a new game plus feature to have a chapter/mission select instead, like sleeping dogs did.

well she managed to spout rhetoric without answering the questions, so uh, no surprises here. I can't wait till 2015 when this is over and done with.

Is it only 2 player games? or can i do shareplay with three friends on diablo 3?

did the chickens get model upgrades? Considering how many times you have to watch the chicken fights if youre chasing achievements, i hope we get some nicer models. Or like super detailed particle physics on the feathers when they hit each other.

As a third culture kid, I found sleeping dogs to be one of the best representations of the clash between cultures. While not an asian american like Wei, I have enough third culture friends of asian origin that I saw a lot of resonance with the stories and experiences they shared. I cant recommend this game enough, if

unless you dislike pvp, in which case this new event pretty much guarantees I wont be playing destiny until the next one

but what games looked like that? all I can think of is flashback. Old 8 bit pc games didnt move half this fluid, nor were they as detailed. It really doesnt make sense to me because I dont get any nostalgia out of this art style, only just confusion as to what it is they were trying to emulate.

Not to complain about this art style, but does anyone know why every indie developer seems to do this style only for 2d retro games? I would kill for snes style sprites. Is it just harder to make something like secret of mana/illusion of gaia/any other snes era rpg art style?

prepare to punch a kitten. I am so tired of this aesthetic.

I remember playing through the campaign and finding the story interesting, but the actual combat entirely too arcadey. Grenade spam was atrocious and every combat scenario was just a shooting gallery with infinite spawning enemies at times. The narrative was mature and definitely brought up the atrocities of war, but

This brings back the argument I saw recently about how backwards violence and ratings are. If you show the consequence of being shot you get an M/R rating. No blood? T/PG.

This is a good example of how it can be well executed. You can play that whole chapter and not pick up a single one of those, and sure you might be left wondering what happened in the sewers, but it doesn't fill in necessary gaps in the story of Ellie and Joel, or their quest to find the cure.

oh shucks, I feel absolutely flattered.

What I was getting at was not that its a matter of laziness to read outside the game, it's that its a matter of laziness to not have a narrative IN the game, and leave everything to collectibles.

if only they'd included things like this in the actual game instead of making you go to their website to read the grimoir.

did you see how hard it looked to control though? and even flying straight at the dude he barely made a dent.

Looks like Sonic's is still completely garbage, unless I'm missing something.

they didn't. Activision specifically didn't send out review copies until launch because they wanted reviewers to experience the game with populated servers. That's why you haven't seen any reviews up yet.